Greetings! It feels like a long time since I walked these streets, but what feels like the longest exam season in the history of Tilea has just engulfed me, and it's not even over yet!
My personal delays aside, I have managed to grab enough time to get online to ask;
-Does anyone have any accurate Sartosa fluff?
You see I'm working on an army list for a campaign that my frien wants to run next year, and he has started working on a Pirates army, but wants me to write up specific rules for a Pirate army. I tried to persuade him to just count as some Dogs of War...
...But now I'm busy creating Warhammer Armies: Pirates of Sartosa, the prototype of which will soon be washing up on these here shores.
So if anyone could help, I would be much obliged!
Thank you very much for the link.
I was planning to go down a slightly different route with my version, to better match the models my friend is converting (Cut Throat Jake of 'The Flying Dustman' was set to make an appearance), but if people feel I'd be stepping on any toes, I can slip away unnoticed.
Very helpful background section by the way Bilbo!
EDIT: Thought you guys might like to know that I have now been asked to plan the whole campaign, )whilst also finishing off a campaign for my other friends for this summer!!!) and with a Pirate player, a 'Marienburg' (Empire) player, a Zombie pirates player, a Lothern High Elves army and a Marauder-heavy Chaos army that features Wulfric The Wanderer, it looks like blood on the high seas will be a key theme for the narrative. I know that one of the key locations will be the fictional Estallian town of Cuchillo; a dubious port with 'close ties' to Sartosa and features heavily in their latest WFR adventure.
Anyone else got any ideas?
Aside from what's in the Dogs of War book, there's the for $24.95 WFRP Companion, though it's a bit pricey since it's now OOP, but a legit PDF version is available at
RPGNow.com and here's the
RPG.Net review:
Quote:Chapter 7: Sartosa, City of Pirates, by Eric Cagle. Now this chapter I had no difficulty “getting into.” Detailing a pirate city (as you could no doubt already tell by the chapter’s title), this 7-page chapter describes the people of the city and its geographical specifications (it should come as no surprise that the city is on an island) and closes with a brief list of adventure seeds. While the chapter does not include a map of the city – which is unfortunate but survivable – Cagle does a good enough job of describing the city (as well as a handful of specific streets and locations) that GMs should have little difficulty in dropping the players into Sartosa.
Chapter 8: Tobaro, City of Sirens, City of Fools, by Andrew Kenrick. A second city description, this one in another isolated location, Kenrick does a lot in 8-pages, giving an account of the city’s history, an overview of the major locations, and even dropping in a new career – the Deepwatcher, a tunnel-dwelling adventurer on the. Hunt for Skaven (the city was once invaded by the Skaven and now they’re very careful to kill all rats and rat-like things before anything terrible happens).
There are no maps

and the physical book's all in black and white, so better to purchase the PDF than paying $40 or more for a softcover.