Dogs of War

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Hello, i'm new to dogs of war, but not warhammer. i've also played wood elves and dwarfs. i had a few fairly random questions i was hoping you wouldnt mind answering.

1) what do you plan on doing once 8th edition hits? keep playing Dogs of War in 7th edition? make a home brewed army?

2) what minis do you use as light and heavy cav?

3) do you think it's feasible to make an army with no named units or heroes?

thanks for your time.
1) what do you plan on doing once 8th edition hits? keep playing Dogs of War in 7th edition? make a home brewed army?

I intend to combine the best bits of my empire, WOC and dogs of war armies, but this depends on how the allies rule is done and whether or not it is true.

2) what minis do you use as light and heavy cav

I am currently using the empire box sets as heavy cav, but I have a unit of questing kights that I am meaning to make. I also intend to get Voland at some point. I don't realy use light cav, as they haven't performed that well for me in practice games where I have proxied them.

3) do you think it's feasible to make an army with no named units or heroes?

It's feasible, but where's the fun in that? The named heroes aren't great, as most of them use the old rules and take both a hero and lord choice, and as dogs of war we have to take a hero, this can mean your army is too vulnerable to magic, and 7th is a magic heavy edition.
If you want to use a named hero, use a miniature you like and create a name for it yourself and a unique background.
(05-20-2010 09:45 AM)Ebrick Wrote: [ -> ]1) what do you plan on doing once 8th edition hits? keep playing Dogs of War in 7th edition? make a home brewed army?

Well, for starters, almost every army in the game is going to be using their 7th ed book in 8th edition, except for those who are still using a 6th ed army book, such as Ogre Kingdoms, Brettonians, Wood Elves, and Tomb Kings. Dogs of War is a list from that same 6th edition, and as such, is just as playable as any of those listed.

(05-20-2010 09:45 AM)Ebrick Wrote: [ -> ]2) what minis do you use as light and heavy cav?
For my Light Cavalry, I use Empire Pistoliers as a base. I start with their horse, and their legs, though modified, and then add on the upper torso of some of the Empire Free Company, as well as the arms, and the heads with the rounded edged helmets. For the arms, I use the crossbow arms on my light cavalry with bows (or light crossbows), for the spear ones, I use arms holding weapons, cut the weapons, drill through the hands and glue in a piece of wire to use as the body of a spear, with spear tips from old empire spearmen. Also, for their shields I use the old round wooden goblin shields, with a bit of green stuff in the center where the symbol is supposed to plug in, painted metalic, it looks perfectly like a metal centered shield.

For the Heavy cavalry, same idea. I run my 'Heavy Cavalyr' as medium cavalry, unbarded (and in 8th edition, I may be rewarded for that!), so the horse is fine to start. I then use the Pistolier legs and torsos, though I don't use any with Empire symbols on them, and from there, use Empire Knight lance arms, along with the feathered pistolier helmet.

(05-20-2010 09:45 AM)Ebrick Wrote: [ -> ]3) do you think it's feasible to make an army with no named units or heroes?

Sure, basically none of my armies have any Regiments of Renown, the only ones I own are Ricco's Republican Guard, and they rarely see the board.

Hope this helped!
1) what do you plan on doing once 8th edition hits? keep playing Dogs of War in 7th edition? make a home brewed army?
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If the rumours are correct Dogs of War will receive the use of the new magic items list, so a few more options will be available




My army as a whole uses every model I can possibly think off, ranging from Lizardmen, Undead, Chaos, Dwarfs, lots of humans, ogres.
Dogs of War has no rules on the model types as well their mercenaries! So pull out your elfs and dwarfs and use them


3) do you think it's feasible to make an army with no named units or heroes?

The warhammer tournaments I go will not let you have a ROR in your army. But they do compensate this with giving you 700 victory points.

My army generally has two giants running around making it a cracker
(05-20-2010 09:45 AM)Ebrick Wrote: [ -> ]Hello, i'm new to dogs of war, but not warhammer. i've also played wood elves and dwarfs. i had a few fairly random questions i was hoping you wouldnt mind answering.

1) what do you plan on doing once 8th edition hits? keep playing Dogs of War in 7th edition? make a home brewed army?

2) what minis do you use as light and heavy cav?

3) do you think it's feasible to make an army with no named units or heroes?

thanks for your time.
1. If the list is still useable in 8th edition, hopefully tournaments will continue to support the use of Dogs of War. If not, well then my Dogs of War will be permanantly shelved and it will be sad.

2. Light Cavalry I convert, although there are definately some simple things like using Marauder Horsemen or Glade Riders. Heavy Cavalry you can basically use Empire Cavalry or Brettonian Cavalry.

3. Pure Dogs of War with no Regiments of Renown is certainly a tad harder. It's still feasable, but you do miss out on a few good units such as Asarnil (Doesn't really factor into it though in 8th edition), Bearmen of Urslo, Volands Venators, etc. 8th edition may help out Vanilla Dogs of War with the increase of common magic items, giving us more items to kit out our characters.
Hiya Ebrick!

8E is going to be wait and see.

Empire Knights are my heavy cav, stripped of insignia & plumes. No light cav at this time (I should get some).

It's possible to play basic Dogs of War, but why would you want to? That's where all of the interesting stuff is.
thank you everyone for your responses. i figure i'd give some feed back, but please feel free to post more.

1) that's a good point about all of the other books being old. i think i just figured everyone would get new books as soon as 8th edition hit. silly me.

2) those are a lot of really good ideas. i'll have to boost my chop shop skills if i want cav.

3) i asked because about 3 months ago, i thought no one ever played dogs of war, so i just made special characters homebrew style and got them approved by my gaming buddies. lo and behold, two months later i find out that not only are the dogs alive and well, they already have special characters. after looking through them, they all seem fun in their own ways (fighting cocks! go halflings, go!), but i like my own dudes as well. i was concerned that if i didnt bring a dragon riding elf or a unit of werebears, it wouldnt be worth playing.

i'm going to add on a 4th question as bonus points.

4) the fluff behind my army will be a Resistance / rebel / revolutionary group, trying to either overthrow some part of the empire, or hold back a consistent attacker, again in the empire or brettonia. i dont have any specific foe set out though, so i ask:
do the empire or brettonia have any tyranical leaders? dukes, earls, popes, that kind of thing? otherwise, do either have any serious foes (the way dwarves have gobbos and skaven, wood elves have beastmen).
i realize that when i play, i'll obviously go up against more than Hated Enemy X, but i'm going to say they take odd mercenary jobs to fund the rebellion.
(05-21-2010 06:51 PM)Ebrick Wrote: [ -> ]i'm going to add on a 4th question as bonus points.

4) the fluff behind my army will be a Resistance / rebel / revolutionary group, trying to either overthrow some part of the empire, or hold back a consistent attacker, again in the empire or brettonia. i dont have any specific foe set out though, so i ask:
do the empire or brettonia have any tyranical leaders? dukes, earls, popes, that kind of thing? otherwise, do either have any serious foes (the way dwarves have gobbos and skaven, wood elves have beastmen).
i realize that when i play, i'll obviously go up against more than Hated Enemy X, but i'm going to say they take odd mercenary jobs to fund the rebellion.

The fluff behind my force is to have an (almost) entirely mercenary ARMY, not just a series of individual units, but an army with real coherency, so there is no problem trying to make the entire army off of one theme.

As for Tyranical leaders, the Empire has insane elector counts, as well as it's fair share of evil counts and other nobles. At least one Empire province (Tabacland, I believe) is in a constant war with Beastmen, while others are, by necessity, always concerned about the undead of Sylvania. Besides that, Orcs are a constant threat, as are the armies of Chaos from the north. Nearly any 'badguy' army could have a dedicated mercenary army hired to fight against it, and a large group of robbers/revolutionaries would not be impossible either.

For Brettonians, again, their empire was made from fighting Orcs, as well they have their fair share of Undead (Mousilon) as well as Chaos, but both political revolutionaries and mercenary crews are going to be MUCH more rare there.
scratch 4, i did some homework.
talabecland is ruled by crazy. my revolution found a home.
On dictators, the empire used to have Marius Leidorf that wasn't that kind on halflings. Bretonnian nobles are sometimes perceived to be dictators as only a few get privaledges, while the peasants are just repressed. Maybe you could create a army of peasants that have overthrown their tyranical lord.
Tilians generaly fight skavan (because of the geographical proximity of Skavanblight) and Bretonians (due to their chivily and disliking the use of mercenaries).

So you could be rebels fighting against a Bretonian Duke or Baron.

Also, what's this rumour about Dogs of War being able to use the new magic item list in the WFB 8th edition? Our magic item list is printed in our army list is it not?
(05-22-2010 10:25 PM)Dark Shogun Wrote: [ -> ]Also, what's this rumour about Dogs of War being able to use the new magic item list in the WFB 8th edition? Our magic item list is printed in our army list is it not?

Apparently the rule book is going to get 50+ magic items, so we'll get access to more magic items, meaning we can protect our paymaster more and give heroes better weapons, rather than lets say the sword of battle.
that's awesome. it's very difficult trying to create compelling stories for epic warlords, when their legendary sword gives them +1 to hit.
My reaction to 8th ed?

Dogs of War is still a valid list, its underpowered and overpriced just like its always been...I think my reaction is the same as all the die hard dogs of war players who have stood firm in the face of codex creep and new rules, and Ive enjoyed seeing the reaction on several forums. Basically it amounts to "Come and have a go if you think your hard enough!"
My reaction is that playing anything else would make the game too easy. I play for the challenge and Dogs of War defenitely give you that. Cool
(05-23-2010 11:01 PM)tarastop Wrote: [ -> ]My reaction is that playing anything else would make the game too easy. I play for the challenge and Dogs of War defenitely give you that. Cool

really? i played a 750 game against a very good high elf player and won. twice. it seemed like dogs of war's veriety was a huge boon.
(05-24-2010 01:26 AM)Ebrick Wrote: [ -> ]
(05-23-2010 11:01 PM)tarastop Wrote: [ -> ]My reaction is that playing anything else would make the game too easy. I play for the challenge and Dogs of War defenitely give you that. Cool

really? i played a 750 game against a very good high elf player and won. twice. it seemed like dogs of war's veriety was a huge boon.

Try playing against a tooled up High Elf player in a 2250 point game. In smaller games, like you played, you can field more troops to counter the high elves -- lots of duellist with pistols and do well.

I play mainly tournament style play year round against very good players with armies on the high end of power levels. You will see the drawbacks quickly once you start doing that.

Try a DoC army. See how the fear tests work out for you. Then again 8th edition should change things for the better I think.
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