05-15-2010, 11:43 PM
"Cardo’s Tigers” Mercenary Army Versus Skaven—Part 1
The Prince of Trantio hired us, Cardo’s Tigers, to help him defend the Principality of Trantio against an invasion army of Skaven, led by the Grey Seer Thanquol. Thanquol was “a favoured agent of the Council of Thirteen,” who ruled the Skaven realm, known as the Under-Empire.
(Note: The names in this narrative use the more-famous names of heroes in each of these positions. However, the same person cannot be in different places at the same time. So, I have used these celebrity names, to represent the kind of person in various units.)
According to intelligence reports, the Skaven Army consisted of:
Lords:
Thanquol, Grey Seer Wizard, Level 4—450 points.
He uses the Skaven Spells of Ruin and/or the Skaven Spells of Plague (pp.78-79). (See “Skaven Magic,” pp. 78-79.)
Thanquol has a sword, a warp-amulet, Staff of the Horned One and warpstone tokens (p. 98).
His bodyguard is Boneripper, a mutant Rat Ogre bodyguard, one of whose arms has been built to incorporate a Warpfire Thrower (pp. 76-77). Boneripper instills fear and is Unbreakable (p. 98).
Grey Seer, a Level 4 Wizard--240 pts. (See pp. 41, 99.)
He uses the Skaven Spells of Ruin and/or the Skaven Spells of Plague (pp.78-79). He has a hand weapon and warpstone tokens (p. 99) and a warplock pistol (p. 33).
His “mount” consists of the infamous Screaming Bell (pp. 42-43), pushed into battle by 30 Clanrats (see below).
Rare:
Hell Pit Abomination--235 points. (See pp. 56-57, and 106.)
It causes Terror, is stubborn, regenerates and is Too Horrible to Die (p. 106).
1 Warp Lightning Cannon, with an Engineer and crew of el--90 pts. (See pp. 68, 106.)
Special:
3 Warplock Jezzail teams—70 pts.
Each team of 2 sharpshooters is armed with a long-barrelled Jezzail rifle that Is also a warpstone weapon, hand weapons and a pavise. (pp. 65, 99 and 105). 1 team was upgraded to a sharpshooter team.
5 Rat Ogres, with 2 Packmasters (p. 53)--216 pts. (pp. 55-104)
Skweel Gnawtooth—100 pts. (pp. 55, 71 and 102).
Skweel carries a warpstone-studded lash, his Warp-Lash, light armor and is armed with the Weeping Blades (pp. 103 and 107). He is accompanied by his Verminous Bodyguards: a small host of rats and his loyal Wolf Rat, Gutsnagger (p. 71). All his pack’s attacks are Poisoned Attacks, a Clan Moulder favorite.
The Packmaster has light armor, a hand weapon and a whip (p. 104).
Core:
30 Stormvermin, with shields--320 pts. This is the unit Thanquol leads.
Heavy armor, hand weapon and halberd (p. 102).
10 Stormvermin, with Command Group—175 pts. This is a Warpfire Thrower (WFT) detachment.
Heavy armor, hand weapon and halberd (p. 102).
30 Clanrats—220 pts. (See pp. 34, 102.)
Light armor and hand weapon (p. 102).
20 Clanrats, with Command Group--110 pts. (See pp. 34, 102.)
Light armor and hand weapon (p. 102).
60 Skavenslaves, with slings, shields and spears—180 pts. (pp.36, 102).
Each of them also have a hand weapon (p. 102).
10 Night Runners, equipped with a (60-pt.) War-grinder (p. 64)—140 pts. (See pp. 50, 103.)
Each of them also has a sling (p. 103).
10 Giant Rats, with 2 Packmasters—30 pts. (pp. 54, 103).
Each Packmaster has light armor, a hand weapon and a whip (p. 103).
1 Rat Swarm—25 pts. (pp. 37, 103).
Unbreakable (swarm).
Total: 2,599 points
Our Mercenary Army, “Cardo’s Tigers,” consisted of the following individuals and troops:
Lord:
Arklan, Wizard, Level 4—310 points. (He is a Lore of Fire wizard.) He joins Long Drong Slayers.
He has 4 spells and 4 dispel scrolls.
Heroes:
Michael Cardo, Mercenary Captain—118 pts. I lead the 1st Lancer (Light Cavalry) company.
Captain Cardo wears heavy armor, has a shield, a pistol and a handweapon. He also has Van Horstmann’s Speculum and the Helm of the Skaven Slayer. Rides a warhorse.
Paymaster Ulrich Basinger—75 points.
He has heavy armor, a shield, a hand weapon and a brace of pistols.
Ulrich’s treasure chest is on a cart, pulled by a donkey. The cart carries the Tiger’s Battle Standard.
Murton, Wizard, Level 2—145 pts. (He is a Lore of Metal wizard.) He joins the 1st Duellist Company, protecting the cannon.
He has 2 spells, a dispel scroll and a staff.
Thayer, Wizard, Level 2—155 pts. (He is a Lore of Life wizard.)
He has 2 spells, a dispel scroll and a staff. Rides a warhorse.
Special:
Golgfag and 3 Ogres—285 pts. Includes Skaff, his Standard Bearer, and a Horn Blower.
Instills fear. They are equipped with heavy armor and 2 hand weapons (axes).
Long Drong and 9 Pirate Slayers—195 pts. Includes Standard Bearer and Drummer.
Unbreakable. They have pistols.
Rare:
1 Cannon, with 3-man crew—85 pts.
Malakai Makaisson and his Goblin Hewer, with 2 other Dwarf Slayers—130 pts.
Unbreakable.
Core:
Voland and 9 Venators—315 pts. Includes Standard Bearer and Musician.
Heavy cavalry, with lances, shields, hand weapons and heavy armor, riding barded warhorses.
Leopold and 16 Leopards (Paymaster’s bodyguard)—250 pts. Includes Standard Bearer and Musician.
Unbreakable. Heavy armor and pikes.
15 Tilean Crossbowmen—120 pts.
Crossbow and hand weapon.
Pirazzo and his Lost Legion: 4 Crossbowmen and 10 Pikemen—210 pts.
They wear light armor. Pirazzo is armed with a hand weapon and a crossbow.
14 Light Cavalry, with shields and spears—196 pts.
Fast Cavalry, with light armor.
16 Duellists, with pistol and throwing knives—176 pts.
They are Skirmishers.
Total: 2,595 points.
TURN 1:
The Skaven move the Hell Pit Abomination 11 inches and their other units 10 inches forward. The weapons teams move away from their parent units.
We wait.
Magic—Thanquol casts the Death Frenzy on the 20 Skavenslaves in from of his Guards. The Grey Seer fails to cast.
Our Wizard Lord, Arklan, hits the Hell Pit Abomination with a Wall of Fire, a flaming attack, and inflicts 1 wound! Murton hits it with Forked Lightning, inflicting 1 more flaming wound!
Shooting—The Warp Lightning Cannon hits the Goblin Hewer, killing one of its crewmen.
Malakai and his Goblin Hewer return the favor, killing one of the cannon’s crew.
Pirazzo, himself, kills 1 of the Clanrats.
Our cannon hits the Hell Pit Abomination, inflicting 1 more wound (down to only 3 Wounds left).
The Crossbowmen pick off one of the left Jezzail team, killing him.
TURN 2:
The Skaven charge forward. The Hell Pit Abomination charges forward, but falls 1 inch short of our line.
Magic—Thanquol casts the Scorch spell, striking Captain Cardo. Thayer uses his Healing spell, to completely heal Captain Cardo (and his horse)! But, Cardo’s armor smokes a bit, for the next turn or two!
Murton casts his Molten Silver spell on the 12 remaining Skavenslaves, killing 6 of them! They continue to flee, 3 more inches.
Shooting--The Warp Lightning Cannon misfires, overloading its energy. It turns 90 degrees to its left and fires 19 inches, killing the Jezzail Sharpshooting Team!
The 2 Jezzail teams kill two Crossbowmen (13 are left).
The Crossbowmen kill the remaining member of the left Jezzail team, eliminating it. They also kill one of the right Jezzail team.
Malakai and his Goblin Hewer hit the Warp Lightning Cannon, but fail to inflict any wounds to it.
Our cannon fires grapeshot into the Skavenslaves attacking it, killing 8 of them. The others panic, running into the Grey Seer and his Clanrats pushing the Screaming Bell. They panic, too,
abandoning the Bell. They flee 12 inches!
Long Drong and his Slayer Pirates kill the Rat Swarm attacking them, eliminating it.
4 Duellists hit the Hell Pit Abomination, inflicting the monster’s last 3 wounds, killing it! Since several of its previous wounds were flaming attacks, it cannot regenerate!
Close Combat—Golgfag and his Ogres charge the 13 Skavenslaves, killing 4 of them (9 are left). But, they are in the Death Frenzy, so they do not panic.
The Lancers charge the Rat Ogres. Captain Cardo kills Skweel Gnawtooth with my pistol and his Wolf Rat, Gutsnagger, with his sword. My other Lancers and the 2nd Lancers kill Skweel’s
Verminous Bodyguard rats and the other Packmaster. But, his Rat Ogres do not panic.
The 3rd Lancers (4) remain in reserve.
TURN 3:
The Grey Seer rallies his Clanrats, and reforms them; but, he can cast spells this turn.
But, the 6 Skavenslaves flee 8 inches more.
Magic—Thanquol tries to cast his Cracks Call spell, but fails. The Grey Seer tries to cast his Howling Warpgale spell, but fails.
Arklan successfully casts his Fiery Blast spell against the Warp Lightning Cannon, inflicting 2 wounds on it.
Thayer leaves the Duellists and joins Leopold and his 4 Leopards, as the Stormvermin approach.
Shooting—The last Jezzail kills one more Tilean Crossbowman (12 left).
The Warp Lightning Cannon misses the Goblin Hewer, but hits the Crossbowmen, killing one more of them (11 left). They pass the panic test, though.
The Crossbowmen kill the remaining member of the right Jezzail team, eliminating it.
Malakai Makasson and his Goblin Hewer hits the Warp Lightning Cannon and inflicts 1 wound on it (1 wound left).
Our cannon fires at the Warp Lightning Cannon, but misses. The shell drifts 2 inches and hits the edge of the 30 Clanrats pushing the Bell. It kills 6 of them, but they do not flee.
Long Drong and his Pirates hit the Warpfire Thrower team, killing them.
I shot a Rat Ogre, wounding him once (down to 2 wounds).
Combat—10 Stormvermin hit the 4 Duellists defending the cannon. They kill all 4 Duellists. The Stormvermin pursue into the 8 Duellists defending the Leopards and the Paymaster. They kill 4 more
Duellists, but the others do not panic.
10 Giant Rats, led by 1 Packmaster, attack the flank of Golgfag and his Ogres. They hit the Ogres, but score no hits.
Golgfag kills the Packmaster; then, he and his group kill another Giant Rat (9 left). Without their Packmaster, they panic and flee 4 inches to the left. Golgfag and his Ogres cannot pursue,
though, because they are engaged in combat with the 9 Death-Frenzied Skavenslaves.
The Lancers and I attack the Rat Ogres, killing 2 (3 are left). They panic and flee 11 inches to the left. We overrun them, eliminating them, and hit the rear of the unit led by Thanquol.
Boneripper misses with his Warpfire Thrower. (He cannot use it anymore.) I challenge Thanquol, but he flees to the rear (the opposite flank). We wound Boneripper once (2 wounds left).
The Ratling Gun Detachment opens fire, but misfires and blows up, killing its crew! We killed 5 more of the Stormvermin (25 left).
Voland and his Venators attacked the 20 Skavenslaves, killing 2 of them (18 left).
The 4 Duellists and 8 Leopards hit the 10 Stormvermin attacking them, killing 6 of them (4 left). (The other 8 Duellists and the other 8 Leopards protect the Paymaster.) The remaining 4
Stormvermin do not panic, though.
The 3rd Lancers (4 Light Cavalrymen) charge these 4 Stormvermin and kill 1 more of them. But, the last 3 of them still do not panic!
This is the end of Turn 3 and Part 1.
The Prince of Trantio hired us, Cardo’s Tigers, to help him defend the Principality of Trantio against an invasion army of Skaven, led by the Grey Seer Thanquol. Thanquol was “a favoured agent of the Council of Thirteen,” who ruled the Skaven realm, known as the Under-Empire.
(Note: The names in this narrative use the more-famous names of heroes in each of these positions. However, the same person cannot be in different places at the same time. So, I have used these celebrity names, to represent the kind of person in various units.)
According to intelligence reports, the Skaven Army consisted of:
Lords:
Thanquol, Grey Seer Wizard, Level 4—450 points.
He uses the Skaven Spells of Ruin and/or the Skaven Spells of Plague (pp.78-79). (See “Skaven Magic,” pp. 78-79.)
Thanquol has a sword, a warp-amulet, Staff of the Horned One and warpstone tokens (p. 98).
His bodyguard is Boneripper, a mutant Rat Ogre bodyguard, one of whose arms has been built to incorporate a Warpfire Thrower (pp. 76-77). Boneripper instills fear and is Unbreakable (p. 98).
Grey Seer, a Level 4 Wizard--240 pts. (See pp. 41, 99.)
He uses the Skaven Spells of Ruin and/or the Skaven Spells of Plague (pp.78-79). He has a hand weapon and warpstone tokens (p. 99) and a warplock pistol (p. 33).
His “mount” consists of the infamous Screaming Bell (pp. 42-43), pushed into battle by 30 Clanrats (see below).
Rare:
Hell Pit Abomination--235 points. (See pp. 56-57, and 106.)
It causes Terror, is stubborn, regenerates and is Too Horrible to Die (p. 106).
1 Warp Lightning Cannon, with an Engineer and crew of el--90 pts. (See pp. 68, 106.)
Special:
3 Warplock Jezzail teams—70 pts.
Each team of 2 sharpshooters is armed with a long-barrelled Jezzail rifle that Is also a warpstone weapon, hand weapons and a pavise. (pp. 65, 99 and 105). 1 team was upgraded to a sharpshooter team.
5 Rat Ogres, with 2 Packmasters (p. 53)--216 pts. (pp. 55-104)
Skweel Gnawtooth—100 pts. (pp. 55, 71 and 102).
Skweel carries a warpstone-studded lash, his Warp-Lash, light armor and is armed with the Weeping Blades (pp. 103 and 107). He is accompanied by his Verminous Bodyguards: a small host of rats and his loyal Wolf Rat, Gutsnagger (p. 71). All his pack’s attacks are Poisoned Attacks, a Clan Moulder favorite.
The Packmaster has light armor, a hand weapon and a whip (p. 104).
Core:
30 Stormvermin, with shields--320 pts. This is the unit Thanquol leads.
Heavy armor, hand weapon and halberd (p. 102).
10 Stormvermin, with Command Group—175 pts. This is a Warpfire Thrower (WFT) detachment.
Heavy armor, hand weapon and halberd (p. 102).
30 Clanrats—220 pts. (See pp. 34, 102.)
Light armor and hand weapon (p. 102).
20 Clanrats, with Command Group--110 pts. (See pp. 34, 102.)
Light armor and hand weapon (p. 102).
60 Skavenslaves, with slings, shields and spears—180 pts. (pp.36, 102).
Each of them also have a hand weapon (p. 102).
10 Night Runners, equipped with a (60-pt.) War-grinder (p. 64)—140 pts. (See pp. 50, 103.)
Each of them also has a sling (p. 103).
10 Giant Rats, with 2 Packmasters—30 pts. (pp. 54, 103).
Each Packmaster has light armor, a hand weapon and a whip (p. 103).
1 Rat Swarm—25 pts. (pp. 37, 103).
Unbreakable (swarm).
Total: 2,599 points
Our Mercenary Army, “Cardo’s Tigers,” consisted of the following individuals and troops:
Lord:
Arklan, Wizard, Level 4—310 points. (He is a Lore of Fire wizard.) He joins Long Drong Slayers.
He has 4 spells and 4 dispel scrolls.
Heroes:
Michael Cardo, Mercenary Captain—118 pts. I lead the 1st Lancer (Light Cavalry) company.
Captain Cardo wears heavy armor, has a shield, a pistol and a handweapon. He also has Van Horstmann’s Speculum and the Helm of the Skaven Slayer. Rides a warhorse.
Paymaster Ulrich Basinger—75 points.
He has heavy armor, a shield, a hand weapon and a brace of pistols.
Ulrich’s treasure chest is on a cart, pulled by a donkey. The cart carries the Tiger’s Battle Standard.
Murton, Wizard, Level 2—145 pts. (He is a Lore of Metal wizard.) He joins the 1st Duellist Company, protecting the cannon.
He has 2 spells, a dispel scroll and a staff.
Thayer, Wizard, Level 2—155 pts. (He is a Lore of Life wizard.)
He has 2 spells, a dispel scroll and a staff. Rides a warhorse.
Special:
Golgfag and 3 Ogres—285 pts. Includes Skaff, his Standard Bearer, and a Horn Blower.
Instills fear. They are equipped with heavy armor and 2 hand weapons (axes).
Long Drong and 9 Pirate Slayers—195 pts. Includes Standard Bearer and Drummer.
Unbreakable. They have pistols.
Rare:
1 Cannon, with 3-man crew—85 pts.
Malakai Makaisson and his Goblin Hewer, with 2 other Dwarf Slayers—130 pts.
Unbreakable.
Core:
Voland and 9 Venators—315 pts. Includes Standard Bearer and Musician.
Heavy cavalry, with lances, shields, hand weapons and heavy armor, riding barded warhorses.
Leopold and 16 Leopards (Paymaster’s bodyguard)—250 pts. Includes Standard Bearer and Musician.
Unbreakable. Heavy armor and pikes.
15 Tilean Crossbowmen—120 pts.
Crossbow and hand weapon.
Pirazzo and his Lost Legion: 4 Crossbowmen and 10 Pikemen—210 pts.
They wear light armor. Pirazzo is armed with a hand weapon and a crossbow.
14 Light Cavalry, with shields and spears—196 pts.
Fast Cavalry, with light armor.
16 Duellists, with pistol and throwing knives—176 pts.
They are Skirmishers.
Total: 2,595 points.
TURN 1:
The Skaven move the Hell Pit Abomination 11 inches and their other units 10 inches forward. The weapons teams move away from their parent units.
We wait.
Magic—Thanquol casts the Death Frenzy on the 20 Skavenslaves in from of his Guards. The Grey Seer fails to cast.
Our Wizard Lord, Arklan, hits the Hell Pit Abomination with a Wall of Fire, a flaming attack, and inflicts 1 wound! Murton hits it with Forked Lightning, inflicting 1 more flaming wound!
Shooting—The Warp Lightning Cannon hits the Goblin Hewer, killing one of its crewmen.
Malakai and his Goblin Hewer return the favor, killing one of the cannon’s crew.
Pirazzo, himself, kills 1 of the Clanrats.
Our cannon hits the Hell Pit Abomination, inflicting 1 more wound (down to only 3 Wounds left).
The Crossbowmen pick off one of the left Jezzail team, killing him.
TURN 2:
The Skaven charge forward. The Hell Pit Abomination charges forward, but falls 1 inch short of our line.
Magic—Thanquol casts the Scorch spell, striking Captain Cardo. Thayer uses his Healing spell, to completely heal Captain Cardo (and his horse)! But, Cardo’s armor smokes a bit, for the next turn or two!
Murton casts his Molten Silver spell on the 12 remaining Skavenslaves, killing 6 of them! They continue to flee, 3 more inches.
Shooting--The Warp Lightning Cannon misfires, overloading its energy. It turns 90 degrees to its left and fires 19 inches, killing the Jezzail Sharpshooting Team!
The 2 Jezzail teams kill two Crossbowmen (13 are left).
The Crossbowmen kill the remaining member of the left Jezzail team, eliminating it. They also kill one of the right Jezzail team.
Malakai and his Goblin Hewer hit the Warp Lightning Cannon, but fail to inflict any wounds to it.
Our cannon fires grapeshot into the Skavenslaves attacking it, killing 8 of them. The others panic, running into the Grey Seer and his Clanrats pushing the Screaming Bell. They panic, too,
abandoning the Bell. They flee 12 inches!
Long Drong and his Slayer Pirates kill the Rat Swarm attacking them, eliminating it.
4 Duellists hit the Hell Pit Abomination, inflicting the monster’s last 3 wounds, killing it! Since several of its previous wounds were flaming attacks, it cannot regenerate!
Close Combat—Golgfag and his Ogres charge the 13 Skavenslaves, killing 4 of them (9 are left). But, they are in the Death Frenzy, so they do not panic.
The Lancers charge the Rat Ogres. Captain Cardo kills Skweel Gnawtooth with my pistol and his Wolf Rat, Gutsnagger, with his sword. My other Lancers and the 2nd Lancers kill Skweel’s
Verminous Bodyguard rats and the other Packmaster. But, his Rat Ogres do not panic.
The 3rd Lancers (4) remain in reserve.
TURN 3:
The Grey Seer rallies his Clanrats, and reforms them; but, he can cast spells this turn.
But, the 6 Skavenslaves flee 8 inches more.
Magic—Thanquol tries to cast his Cracks Call spell, but fails. The Grey Seer tries to cast his Howling Warpgale spell, but fails.
Arklan successfully casts his Fiery Blast spell against the Warp Lightning Cannon, inflicting 2 wounds on it.
Thayer leaves the Duellists and joins Leopold and his 4 Leopards, as the Stormvermin approach.
Shooting—The last Jezzail kills one more Tilean Crossbowman (12 left).
The Warp Lightning Cannon misses the Goblin Hewer, but hits the Crossbowmen, killing one more of them (11 left). They pass the panic test, though.
The Crossbowmen kill the remaining member of the right Jezzail team, eliminating it.
Malakai Makasson and his Goblin Hewer hits the Warp Lightning Cannon and inflicts 1 wound on it (1 wound left).
Our cannon fires at the Warp Lightning Cannon, but misses. The shell drifts 2 inches and hits the edge of the 30 Clanrats pushing the Bell. It kills 6 of them, but they do not flee.
Long Drong and his Pirates hit the Warpfire Thrower team, killing them.
I shot a Rat Ogre, wounding him once (down to 2 wounds).
Combat—10 Stormvermin hit the 4 Duellists defending the cannon. They kill all 4 Duellists. The Stormvermin pursue into the 8 Duellists defending the Leopards and the Paymaster. They kill 4 more
Duellists, but the others do not panic.
10 Giant Rats, led by 1 Packmaster, attack the flank of Golgfag and his Ogres. They hit the Ogres, but score no hits.
Golgfag kills the Packmaster; then, he and his group kill another Giant Rat (9 left). Without their Packmaster, they panic and flee 4 inches to the left. Golgfag and his Ogres cannot pursue,
though, because they are engaged in combat with the 9 Death-Frenzied Skavenslaves.
The Lancers and I attack the Rat Ogres, killing 2 (3 are left). They panic and flee 11 inches to the left. We overrun them, eliminating them, and hit the rear of the unit led by Thanquol.
Boneripper misses with his Warpfire Thrower. (He cannot use it anymore.) I challenge Thanquol, but he flees to the rear (the opposite flank). We wound Boneripper once (2 wounds left).
The Ratling Gun Detachment opens fire, but misfires and blows up, killing its crew! We killed 5 more of the Stormvermin (25 left).
Voland and his Venators attacked the 20 Skavenslaves, killing 2 of them (18 left).
The 4 Duellists and 8 Leopards hit the 10 Stormvermin attacking them, killing 6 of them (4 left). (The other 8 Duellists and the other 8 Leopards protect the Paymaster.) The remaining 4
Stormvermin do not panic, though.
The 3rd Lancers (4 Light Cavalrymen) charge these 4 Stormvermin and kill 1 more of them. But, the last 3 of them still do not panic!
This is the end of Turn 3 and Part 1.
