Are we allowed to hire Dwarf artillery--say their Flame Cannon and crew--or are we only able to hire the Goblin Hewer crew because they are Slayers?
I was reading about the Skavens' Hell Pit Abomination, and it may be "Too Horrible To Die," unless any of its wounds was from a flaming attack (Warhammer Armies: Skaven, by Jeremy Vetock, p. 57).
If our Wizards cannot inflict a flaming wound, I thought we might be able to kill it permanently with a Flame Cannon.
Do we have any other options?
WE're only allowed to hire 'Dogs of War'. They have to specifically have a Dogs of War rule, and allow the Dogs of War army to take it. That's it. We can't borrow stuff from other lists.
The Goblin Hewer was errata'd to allow Dogs of War armies to take them.
For flaming attacks you will need to see Fire and Metal wizards.
I've seen some lists with Empire artillery, like Helstorm Rocket Batteries or Helblaster Volley Gun, as "Rare" choices. Is that permissible?
I wish we could use something like an incendiary shell that contained flammable oil instead of gunpowder or just a solid cannonball. Or, if we could have some torch-carrying units (like in the old movies!), we could keep some of the baddies from regenerating!
Wouldn't it be cool if our archers could use flaming arrows or flaming crossbow-bolts?!
What about the Lore of Heavens? Would you take a Heavens or a Metal Wizard?
It would be nice of course, but take in mind that the Dogs Of War rules date before any nasty Mono-Nurgle Daemon Lists and various other 7th ed. specials, so regeneration wasn't such a problem back then as it is now.
Lore Of Heavens and Metal serve completely different purposes. While the Heavens can target every unit on the field and is nice in supporting your units with rerolls, the lore of metal weakens enemies, destroys magical items or burns whole units of heavy armored troops in the ground. The lore of heavens has no flaming attacks (or does the comet? Don't think so, but not sure), while the Lore of Metal and Fire (suprise!) have Flaming Attacks indeed.
And to the hiring of other armies' units: Just no. We already have more options to choose than other armies (if you take out heroes and their magical items), further additions are not quite nice. Otherwise I would take 2 Hellbringers and some nice Chaos Knights into my list, but no...
Same for the options you mentioned. Of course it would be nice and realistic, but WHF remains a fantasy game and you can't take out the weaknesses of an army one by one.
(05-05-2010 02:18 AM)miklamar Wrote: [ -> ]I've seen some lists with Empire artillery, like Helstorm Rocket Batteries or Helblaster Volley Gun, as "Rare" choices. Is that permissible?
Are you sure you're not looking at 'Empire' lists. I don't think I've seen any Dogs of War lists borrowing from other armies.
The purpose of not taking things from other armies is to clearly define styles of play that specific armies have. If Dogs of War could suddenly take half the empire stuff, then people would complain even more that Dogs of War are just another 'human' list.
So as mentioned previously. No, we can't. We can't take anything from other armies at all with the exception of some Ogre units and Kislevite units.
If you want to play allied armies or house rules, it is up to you to agree with your opponent about them.
Asarnil is your best bet for flameing attacks.