I'm still confused about Wizards. In an army of less than 3,000 points, we are only supposed to have one Lord, correct? To have a Level 4 Wizard, he has to be a Lord. But, does that force us to demote our mercenary general to a "Captain" (Hero)? Can we be a Captain and still command the army, or would the Wizard then (theoretically) become the general? This is not a possibility, of course, so are we not able to have a Level 4 Wizard unless the army is 3,000 points or greater?
I ask, because the characteristics for a General and a Captain are a bit different.
Sorry for my being so slow about understanding this, but I spent a long night at the inn's tavern! (Ha, ha!)
Mercenary General is just a name of a character. He does NOT have to be the General unless he has the highest leadership for a character in the army. For instance, you can have 2 Mercenry General's in the army.
A Wizard Lord can be the general (and must) if he has the highest leadership. So yes, you can take him in games less than 3000 points.
Don't be confused about the Mercenary General character and the General itself. There's no relation other than the Merc General can be the General of an army.
(05-02-2010 02:41 AM)someone2040 Wrote: [ -> ]Mercenary General is just a name of a character. He does NOT have to be the General unless he has the highest leadership for a character in the army. For instance, you can have 2 Mercenry General's in the army.
A Wizard Lord can be the general (and must) if he has the highest leadership. So yes, you can take him in games less than 3000 points.
Don't be confused about the Mercenary General character and the General itself. There's no relation other than the Merc General can be the General of an army.
Thank you, someone2040, for answering my question about the Wizard Lord. However, you say the Character with the highest Leadership is the general. Long Drong Slayer has a Leadership of 10, I think. So, wouldn't that make him the general in just about any army?
No as he is not a real character, only the General/Captain (not paymaster) or a Wizard Lord/Hireling Wizard can be ya general, not even Asarnil who takes up a hero slot and has Ld9.
Long Drong IS a character, but not an Independent Character, as he is not allowed to leave his RoR unit.
So, your general is the Lord/Hero Independent Character with the highest leadership, excluding the Paymaster.
This leaves you with Wizard Lord or Mercenary General @2000 points and Hireling Wizard or Mercenary Captain at less than 2000 points.
The only alternatives are the Dogs of War Special Characters - Borgio etc.
In most cases, if looking for a competitive list, you will be taking the Wizard Lord.
I thought the issue was Regiments of Renown can never be the general.
Otherwise people can run around with Bronzino or Hengus being the general, as they are independant characters (Which I believe, is a term that doesn't exist in Fantasy. Only 40k).
Yes, there was such a rule, can't remember where it was, but RoR never could lead the army...
(05-02-2010 10:17 PM)someone2040 Wrote: [ -> ]I thought the issue was Regiments of Renown can never be the general.
Otherwise people can run around with Bronzino or Hengus being the general, as they are independant characters (Which I believe, is a term that doesn't exist in Fantasy. Only 40k).
You can tell what I play most!
Neither Bronzino or Hengus are 'independent' Characters, as they must be bought as part of the RoR unit, not on their own - even if they can move independently. Therefore, it follows that no RoR character can be the general. So we are both right!
Comparing our Dogs of War Regiments of Renown with the Empire, for example, I notice that we cannot choose a Champion for our Core units. This makes me think the leaders of various RORs--even famous ones--are technically considered to be Champions for their units (which they cannot leave), rather than "Characters."
If our famous leaders are just Champions, rather than Characters, we can place an official Character (Lord or Hero) with an ROR, for protection against unwanted challenges.
Does that make sense?
(05-04-2010 11:29 PM)miklamar Wrote: [ -> ]I notice that we cannot choose a Champion for our Core units.
Every normal non RoR rank and file unit can take a champion, infantry at 10 points and cavalry at 15 points. These points are for core and special units the same.
Normally these points (in other armybooks) stand with the units itself. This a army rule for ALL non RoR rank and file units and does not stand with every unit seperatly.
If you look at the 1st page of the RoR pdf about the 3rd or 4th paragraph states how the RoR characters are used and can not be the army general. The only ones that are allowed to lead the army are the "characters" that are bought independently (and not the paymaster). Captain, General, Hireling Wizard, or Wizard lord...(in addition to the Special Characters)
The rules about champions is on the second page of the pdf. I think its the second paragraph on the right side. (dont have it with me so I may be off on which paragraph it is) I believe it is just abouv the rules for pikes.
With the new rules, and better magic item lists, we can (and should) take a Mercenary General, and a Wizard Lord.
That gives us good leadership, and good magic.