04-01-2010, 06:20 PM
While I was a member of Heresy Online, I started the developed of a "Feral Dragon", as a rare unit for the Kislev Army Book. Would you be interested in it?
Here's the skinny -
FERAL DRAGON
There are those in the less harsh and unforgiving lands, who believe that there are no such things as Wild Dragons - and that the Emperor Karl Franz is the last Dragon Master of the Olde World. While Deathclaw, his Gryphon, is the most well known steed, the Imperial Dragon is the only such creature that many in the Empire have seen, or will ever see.
However, in the more extreme, and dangerous lands of the outer borders of the Empire, in the Worlds Edge Mountains, the Forest of Loren, and the Grey Mountains, not to mention the Troll Country north of the River Lynsk itself, Dragons are, if not abundant, present. They are hard to find, and that is a good thing. An Ice Dragon, from the frozen tundra of Troll Country, is capable of smashing apart an entire Stanitsa, and even the famed Winged Lancers are hard put to drive them off.
The first thing that anyone knows of the presence of an Ice Dragon, is the air turning frigid, icy wind whipping down, cutting through armour and clothes, freezing the dragon's prey to bone, for it likes to eat it's food raw, and uncooked. Snow falls, from a previously clear sky, now covered by big black clouds. Then, the world explodes, as the dragon drops into the midst of it's lethargic foes, and rips them to shreds.
Occasionally, the Kislevite pulk is lucky enough to have one tag along, should the dragon itself deem the intent important enough to join it. However, there is no bargaining with a Feral Dragon - don't make the mistake of thinking them intelligent, like the mythological Elven firedrakes, they are little more than cunning predators, who will make the best of any occasion. They cannot be controlled, and unlike the Imperial Dragon of Altdorf, is impossible to ride, even if trained from birth.
It is thought that the Old Ones created these Dragons as guardians against the Daemons before they left this existence. They are described as being as large as a Mansion, with wide bat-like wings. Their legs are reptilian, and their short snouted horn ridged noses are always stained red, green, or black, depending on the types of enemies they usually face. However, the rest of their bodies range from a pure white, to a mottled grey, the better to hide in the barren, snow swept wilds of the North.
Points - 250
M | WS | BS | S | T | W | I | A | Ld
6 | 5 | 0 | 6 | 5 | 5 | 5 | 5 | 10
Unit Size = 1
Weapons and Equipment = Claws and Teeth (Counts as a Single Hand Weapon), and Frost Aura
Special Rules-
Unbreakable, Large Target, Cause Terror, Fly, Scaly Skin, 3+
Feral
An Ice Dragon is a pure force of nature, forged by the magic of the land, rather than that of Chaos. It is violent, and uncontrollable, and forever hungers for prey, orders are beyond its animalistic brain's capacity to comprehend, and will go tearing off after the enemy.
Frost Aura
Whenever a Feral Dragon is preparing to make an attack, it is said that air goes cold, freezing the air in the lungs and sticking skin to metal. No-one is safe, and entire regiments can be ripped asunder by a single Feral Dragon charge.
Freezerburn
A Feral Dragons attacks embody the landscape like no other creature, save perhaps the great Bears of Ursun of Kislev, in so far that even the attacks of the beast can burn, it is so cold.
Fire-Fear
A creature formed from the magic of the land of Kislev, it is an innately cold being. Fire is it's natural enemy.
Here's the skinny -
FERAL DRAGON
There are those in the less harsh and unforgiving lands, who believe that there are no such things as Wild Dragons - and that the Emperor Karl Franz is the last Dragon Master of the Olde World. While Deathclaw, his Gryphon, is the most well known steed, the Imperial Dragon is the only such creature that many in the Empire have seen, or will ever see.
However, in the more extreme, and dangerous lands of the outer borders of the Empire, in the Worlds Edge Mountains, the Forest of Loren, and the Grey Mountains, not to mention the Troll Country north of the River Lynsk itself, Dragons are, if not abundant, present. They are hard to find, and that is a good thing. An Ice Dragon, from the frozen tundra of Troll Country, is capable of smashing apart an entire Stanitsa, and even the famed Winged Lancers are hard put to drive them off.
The first thing that anyone knows of the presence of an Ice Dragon, is the air turning frigid, icy wind whipping down, cutting through armour and clothes, freezing the dragon's prey to bone, for it likes to eat it's food raw, and uncooked. Snow falls, from a previously clear sky, now covered by big black clouds. Then, the world explodes, as the dragon drops into the midst of it's lethargic foes, and rips them to shreds.
Occasionally, the Kislevite pulk is lucky enough to have one tag along, should the dragon itself deem the intent important enough to join it. However, there is no bargaining with a Feral Dragon - don't make the mistake of thinking them intelligent, like the mythological Elven firedrakes, they are little more than cunning predators, who will make the best of any occasion. They cannot be controlled, and unlike the Imperial Dragon of Altdorf, is impossible to ride, even if trained from birth.
It is thought that the Old Ones created these Dragons as guardians against the Daemons before they left this existence. They are described as being as large as a Mansion, with wide bat-like wings. Their legs are reptilian, and their short snouted horn ridged noses are always stained red, green, or black, depending on the types of enemies they usually face. However, the rest of their bodies range from a pure white, to a mottled grey, the better to hide in the barren, snow swept wilds of the North.
Points - 250
M | WS | BS | S | T | W | I | A | Ld
6 | 5 | 0 | 6 | 5 | 5 | 5 | 5 | 10
Unit Size = 1
Weapons and Equipment = Claws and Teeth (Counts as a Single Hand Weapon), and Frost Aura
Special Rules-
Unbreakable, Large Target, Cause Terror, Fly, Scaly Skin, 3+
Feral
An Ice Dragon is a pure force of nature, forged by the magic of the land, rather than that of Chaos. It is violent, and uncontrollable, and forever hungers for prey, orders are beyond its animalistic brain's capacity to comprehend, and will go tearing off after the enemy.
- An Ice Dragon must always move towards the nearest enemy unit in Line of Sight. It must always move the maximum distance possible (usually by Flying). If it is able to charge an enemy unit, it may do so. If there is more than one potential target, then you may choose which unit to charge.
Frost Aura
Whenever a Feral Dragon is preparing to make an attack, it is said that air goes cold, freezing the air in the lungs and sticking skin to metal. No-one is safe, and entire regiments can be ripped asunder by a single Feral Dragon charge.
- Any enemy unit in base contact with the Feral Dragon at the start of the Kislevite Combat Phase must take a number of Toughness tests equal to half the unit strength of the unit, rounding up.
- The target unit takes a wound with No armour saves or Regeneration allowed (although Ward Saves may be taken as normal) for every failed test.
- In the case of units with Multiple Toughnesses (for example a Character in a unit, or a Character riding a Monstrous Mount/Chariot), resolve the Toughness tests as if they were seperate units.
- Eg; An 3 Ogre Bulls (T4) are lead by a Tyrant (T5). The Unit Strength of the Unit is 9, and the Tyrant is US3. The Tyrant must take 2 Toughness Tests, and the Ogre Bulls must take 5 Toughness Tests.
Freezerburn
A Feral Dragons attacks embody the landscape like no other creature, save perhaps the great Bears of Ursun of Kislev, in so far that even the attacks of the beast can burn, it is so cold.
- A Feral Dragons attacks are Magical (including those from the Frost Aura). For the purposes of Regeneration, the attacks are Flaming.
Fire-Fear
A creature formed from the magic of the land of Kislev, it is an innately cold being. Fire is it's natural enemy.
- Flaming Attacks against the Feral Dragon may re-roll failed to wound rolls.


