02-24-2010, 03:50 PM
The second of my three human regiments titled: 'Fools of Fate'. You've already seen Halberdiers turn into mercenaries, now its time for mercenaries to turn into monsters!
THE LUPINES OF LUCCINI
Alanzo and his men were once renowned sellswords throughout Tilea and the Old World, hiring themselves out for everything from service in a marcenary army, to caravan guards to personal protection. However, one cloudless night as they stood watch over a traders camp in the dark forests of the Empire, they were set upon by a monster.
The creature stood like a man, but had the form of a daemonic wolf, and was easily a head taller than any of Alanzo's soldiers. In the moonlight they fought, the creature killing many of Alanzo's men and wounding all the rest hideously before being driven back into the woods by the Tilean's pikes.
The next day started no better. The traders had been moving an hour before a horde of Forest Goblins attacked; spears and arrows bursting from the woods. As the familiar mix of adrenaline and fear built up in Alanzo's men, a hideous transformation took place. Where once had been proud men in the regal colours of Tilea now stood huge lupine monsters. The creatures set into the terrified greenskins, breaking them and sending them fleeing back into the woods. As the haze of combat faded, the men returned to themselves, quite naked, to find that the traders, and their pay cheque, had fled at the sight of the fiends.
It was then that Alanzo made the decision only a Tilean could make. He led his men (now reclothed) back to Tilea, and within the month was advertising the 'Lupines of Luccini' to Mercenary Generals. The regiment has gone from strength to strength, the heat of battle turning them into ravaging monsters, easily capable of crushing enemy units.
"How much?! For three days?! You had better have some amazing men Captain Alanzo."
-Paymaster's response to the Lupines of Luccini's fee.
M WS BS S T W I A Ld
Alanzo 6 6 - 5 5 2 5 3 8
Werewolf 6 4 - 4 4 1 5 2 7
Points: 165 Points
Unit Size: Alanzo and four werewolves. This maybe increased by adding additional werewolves, up to a maximum of fifteen, for +18 Points Each
Equipment: Claws and Fangs (Hand weapon)
Special Rules: Skirmishers, Cause Fear, Frenzy, Regenerate (Alanzo only) Regenerate (5+) (Werewolves only), Hellish Talons, Horrendous Maws, Ahwoo!
For Hire! May be hired in a Dogs of War army as a Special Choice.
May be hired in any army except High Elves, Wood Elves, Lizardmen or Bretonnia as a Rare Choice.
Hellish Talons, Horrendous Maws:
The Lupines are 'gifted' with terrible fangs and claws that can easily tear even the most strongly wrought metals.
Alanzo and his Werewolves attacks are Armour Piercing and Magical.
Ahwoo!
When battle is joined, the howling of the damned can often steal the spirit to fight from even the bravest units.
When the Lupines charge, the charged unit must take a second Morale test after they have taken their Fear test. If this test is failed, then the unit breaks out in cold sweat, and afew even prostate themselves. The scent of fear that fills the air fills the Lupines with fresh vigour. The Lupines Hate the unit that failed the test, including any characters that have joined the unit.
What do you think? The rules for this unit were a bit rushed, so I may have missed one. Will check in a few hours after geography coursework and food.
THE LUPINES OF LUCCINI
Alanzo and his men were once renowned sellswords throughout Tilea and the Old World, hiring themselves out for everything from service in a marcenary army, to caravan guards to personal protection. However, one cloudless night as they stood watch over a traders camp in the dark forests of the Empire, they were set upon by a monster.
The creature stood like a man, but had the form of a daemonic wolf, and was easily a head taller than any of Alanzo's soldiers. In the moonlight they fought, the creature killing many of Alanzo's men and wounding all the rest hideously before being driven back into the woods by the Tilean's pikes.
The next day started no better. The traders had been moving an hour before a horde of Forest Goblins attacked; spears and arrows bursting from the woods. As the familiar mix of adrenaline and fear built up in Alanzo's men, a hideous transformation took place. Where once had been proud men in the regal colours of Tilea now stood huge lupine monsters. The creatures set into the terrified greenskins, breaking them and sending them fleeing back into the woods. As the haze of combat faded, the men returned to themselves, quite naked, to find that the traders, and their pay cheque, had fled at the sight of the fiends.
It was then that Alanzo made the decision only a Tilean could make. He led his men (now reclothed) back to Tilea, and within the month was advertising the 'Lupines of Luccini' to Mercenary Generals. The regiment has gone from strength to strength, the heat of battle turning them into ravaging monsters, easily capable of crushing enemy units.
"How much?! For three days?! You had better have some amazing men Captain Alanzo."
-Paymaster's response to the Lupines of Luccini's fee.
M WS BS S T W I A Ld
Alanzo 6 6 - 5 5 2 5 3 8
Werewolf 6 4 - 4 4 1 5 2 7
Points: 165 Points
Unit Size: Alanzo and four werewolves. This maybe increased by adding additional werewolves, up to a maximum of fifteen, for +18 Points Each
Equipment: Claws and Fangs (Hand weapon)
Special Rules: Skirmishers, Cause Fear, Frenzy, Regenerate (Alanzo only) Regenerate (5+) (Werewolves only), Hellish Talons, Horrendous Maws, Ahwoo!
For Hire! May be hired in a Dogs of War army as a Special Choice.
May be hired in any army except High Elves, Wood Elves, Lizardmen or Bretonnia as a Rare Choice.
Hellish Talons, Horrendous Maws:
The Lupines are 'gifted' with terrible fangs and claws that can easily tear even the most strongly wrought metals.
Alanzo and his Werewolves attacks are Armour Piercing and Magical.
Ahwoo!
When battle is joined, the howling of the damned can often steal the spirit to fight from even the bravest units.
When the Lupines charge, the charged unit must take a second Morale test after they have taken their Fear test. If this test is failed, then the unit breaks out in cold sweat, and afew even prostate themselves. The scent of fear that fills the air fills the Lupines with fresh vigour. The Lupines Hate the unit that failed the test, including any characters that have joined the unit.
What do you think? The rules for this unit were a bit rushed, so I may have missed one. Will check in a few hours after geography coursework and food.


