Dogs of War

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Taken fron The Plastic Soldiers website just some info about new ed and 2010 releases of course all subject to change over the next few months :

WFB- 8th Edition- Rumor round-up
Hey folks. I just wanted to take few minutes to reconcile a bunch of new rumors on WFB upcoming 8th rules and 2010 releases..this is really shaping up to be the GW's year of Warhammer Fantasy Battles..here locally WFB is a growing game, with more new players showing up all the time, if you havent played WFB in years or have an interest, now is a great time to get in. All of this info is recycled from other sites and I wanted to comment on some of it, given recent discussions I've had with folks and to point out some contradictions with past information that's been leaked. As far as I can tell all this is recycled from threads on Warseer but props to BoLS and specifically Col. Festus for a bunch of this.

8th Ed Rules:

-on Army Building

Army construction is moving back to percentages. (you may have 25% of your points spent on heroes, 25%-50% on core… etc.)

This makes sense to me some people say it didnt work in previous editions but right now we have people blowing huge amounts of points on just characters. This change will limit the number of characters for armies like DoC and VC where overpowered characters get spammed and support characters get ignored. If your playing a 2250 game you've only got 562 points to spend on Heroes, you can take a Greater Daemon or two or three heralds, not a GD and 3 Heralds..or a Level 4 vampire Lord with a Necromancer or Wight King, not a Level 4 Vamp and 3 Level 2 Vampires. While it kind of screws with my next army as well (yes I have decided I am doing Lizardmen (more on that soon) so if you want to Slann..all your getting is the Slann not the Slann and two Engines!!...personally I like this but I can see already this is going to push the standard tourament games up to 2500-3K, it just makes sense...keep the game standard a 2K with these rules would be coolby me...I just dont see the "give me more" masses swallowing 500 pts of characters in 2K game as the norm.


On Combat


1. Infantry now fights in two ranks by default

keep in mind you strike back in 2 ranks as well obvious suggestions of things like "wow so my 5 wide Chaos Warriors with extra hand weapons will be getting a base 30 attacks" That being before champions, frenzy, and or characters, sound absolutely devastating, I am sure some other caveats will apply but in a way it makes sense and makes things like Chaos Warriors (who in the meta game barely show up on the battlefield in current WoC armies) become crazy useful again and actually be what they are supposed to be, the baddest Mofos; in the land and not just some guys who occasionally show up in a Army that is based around them. Point # 1 fits nicely with point 2.-

2. Speeding up of combat in general. A possibility of introducing a type of combat familiar to Flames of War players, something in which there are no multi-turn combats

Instead combat is fought over and over again until one side is dead or breaks, all in the same round of combat.

For example a 6x5 block of Saurus Spearmen fight a 3x6 block of Swordmasters of Hoeth. The Elves attack and kill the front rank of the Lizardmen. The 6 back rank spearmen attack, get luckly and kill the front rank of the Swordmasters, now the next rank of the Elves attacks, and so forth until one side breaks or is wiped out.

Not sure how I feel about this, but Fighting in two ranks and this system will certainly speed things up..I think just infantry changes alone will do that...have to sit on this for a bit it might be cool.

3. Infantry in 40mm+ bases will now gain rank bonuses for ranks that are at least three models wide

makes sense considering the overall speculation of 8th Ed that ranked infantry will count for more and be more powerful, and conveniently help sell more models


4. The rules for Spears are not being changed (makes sense given point 1, spears are still useful)


5. The return of "lapping-around" in combat.- I recently asked how this worked in 6th ed on my local forum..where everyone basically said it didnt work which is why it got canned, how it going to come back and work this time we will have to see.


Artillery

Template changes are pretty much confirmed (no more partials) changes to using the pesky artillery dice are speculated but nothing more than from random commenters


Cavalry

All Cavalry will now cause impact hits making them much more deadly (they need to be with the fight in two ranks thing) again this makes sense given the overall theme of speeding up combat.


On Magic


The magic system is being made more risk/reward oriented

Suggested mechanic is you roll 2d6 to generate PD at start of the game you opponent gets your highest number of one die as dispel dice...so if I rolled a "5" and "6" and generated 11PD, my opponent would start with 6 Dispel Dice, this of course would need to be able to be augement by items/ powers

Dispel scrolls will now just add X "#" of Dispel Dice to your pool

again makes sense with above system.

Expect many changes to the magic phase, including giving irresistable force a downside, while making miscasts harder to have but much more devastating.

On Psychology

Changes to fear and terror -Basically if you cause fear you subtract one to the enemys final CR score, terror by two. Autobreak is gone, as well as having to take leadership checks to fight them (Although I have heard that you may still need a leadership check, but a failed one simply results in needed 6's to hit instead of failing your charge).

So you have a full command, 3 ranks, and you kill two skeletons you would have Banner, 3 for rank bonus, and 2 kills, -1 for fighitng a fear causing opponent. End result 5 instead of 6.


On the Game

No more pitched battles, games will be scenario and mission based with emphasis on having scoring units on the battlefield (ie. core troops)

Overall I must say, in context of all it together speculation aside I'm liking it looking to be a more balanced and faster game, fixing many of the current loopholes that create many of the WAAC abuses out there.



On Releases for 2010

The next two books are Tomb Kings and Ogres no doubt...the order given the rumors should be TK in may/june...Ogres Oct/Nov (so Ogres would be 1st book post 8th ed)
after Ogres signs are pointing to a new Orc and Goblin book.

Given rumors of this summer national WFB campaign...8th ed is either going to come out before or after. Here is the current purposed releases.

The 8th Ed Starter set is now High Elves and Skaven

I dont know whats up with that because I was told at Games Day last year that someone had seen prototypes in Baltimore of the 8th Ed Starter and it was Empire and Orcs with the below new Empire Knights and Orc Boar Boyz in the set..when this changedI dont know, but apparently its been changed...or my source was just speculating on what he saw (totally possible)

* Plastic Griffon
* New Plastic High Elf Spearmen
* Plastic Silver Helms
* Plastic Weapon's team of some sort for Skaven
* Ogre Kingdoms new plastic Rhinox kit
* Tomb Kings new mini
* New Orc Boys are coming (molds spotted being cut)
* New plastic Dark Riders
* New plastic Knights of the Inner Circle
* New plastic Black Knights
* New Orc Boar Boys
The percentage system is imho good, cause so nobody can take the two minimum-size core units and then big elite units. I'm a big fan of the core and I hate everyone running around in small combats with, against the fluff, the warriorelite of its race.
new orcs sound greath to me!
Two armies with high amount special rules standard in starter set?

I like the percentage IF they require Minimum Points spent on Core (like 40-50%).

Not sure about their idea on Magic and other changes.
(02-21-2010 02:36 PM)BilboBaggins Wrote: [ -> ]...

I like the percentage IF they require Minimum Points spent on Core (like 40-50%).

...

I think, that's the idea, i.e.:

max 25% Heros
min 40% core
max 25% rare or elite each

would lead to nice, balanced armies...bye bye cheesy lists!
(02-21-2010 04:56 PM)Tribun Wrote: [ -> ]would lead to nice, balanced armies...bye bye cheesy lists!

cheesy lists is something people do. No rules can rule cheesy lists out.
Yes, there will always be the "POWER GAMERS" that will look for any loop holes in the rules to exploit.
I'd love to see percentages make a comeback. Can't really do anything but help Dogs of War armies, I'd think.
Quote:WFB- 8th Edition- Rumor round-up
My take?

Army percentages? Well, given that Dogs of War need to burn points on the Dumb Boy, that kinda sucks. Also, bye-bye Asarnil, unless Deathfang is errata'd to come out of the Rare %. Also, given that Dogs of War Core aren't very good, having to spend 25% on them only makes things worse.

Fighting in 2 ranks means Pikes are even more crap than before - gaining an extra rank of S3 needing to be 5-deep is horrible, not to mention that the enemy now just doubled their attacks. If you thought that Dogs of War Pike suck today, you ain't seen nothin' yet...

On the other hand, Dogs of War Norse with GWs got even better. 2 ranks of S5 A2 ItP models? Yes, please.

Rounds of fighting until someone breaks / wipes? If you have only mediocre fighters, that's not good. I don't think Pikes are even close to being playable. Beorg, is going to rock hard, tho...

Ogres get ranks for being 3-wide, is nice for Ogres who get them as Core. Not so helpful for Dogs of War, tho.

Spears are cut-rate Pikes, and still won't compete with HW&S infantry - A3 S3 Sv5+ loses to A2 Sv3+, just not as badly. Halberds get better tho.

Not sure how lapping round will work. The easiest way will simply be that ALL models fight, rather than just those in BtB contact. Go Norse! And hordes.

Templates losing partials? OK, but *far* better for Empire than us. I think Empire Mortars just went up in a big way, esp as the archaic and obsolete Guess mechanic should disappear.

Cav impact hits make sense. Dogs of War having adequate Core cav makes this a neutral change.

Magic being more random doesn't seem to help Dogs of War at all, given that we lose points / slot on the Dumb Boy.

Revamping Fear & Terror to be +1 / +2 CR instead of autobreak is a huge bump for Dogs of War, due to our crappy Ld. Still, I don't see the Dogs of War focus on ItP going away anytime soon.

Moving away from VPs is good, given that Dogs of War are weak at scoring VPs. This will only accelerate the use of Dogs of War Duellists and Cav for Core.
(02-21-2010 02:36 PM)BilboBaggins Wrote: [ -> ]I like the percentage IF they require Minimum Points spent on Core (like 40-50%)
If I'm Daemons, I want at least 60% mandatory Core.

More Horrors, more Bloodletters? Oh noes, woe is me!
I think character percentages are a mixed bag for Dogs of War.
Asarnil immediately gets axed. Sorry buddy, I have to take a Paymaster and a general, can't squeeze your mount Deathfang in. There's no way Dogs of War will get errated after so long.

However, it's rumoured that there are no character slot restrictions other than 25%. So it does open the option (especially with Asarnil going away) to take more characters - not that we really have any good one's to spam with lack of magic items.
I think a funny army to take would be Dogs of War Flying/Mounted Circus - Spam Captasus, Light Cavalry, Heavy Cavalry, and throw in the Birdmen for shits and giggles.

Overally, my oppinions on 8th edition is. I'm going to wait until seeing it in more solid chunks. At the moment, it's kinda like "Magic system's gonna change", "Character percentages coming back", "Fight in 2 ranks for infantry", "Fight multiple rounds of combat" and all sorts of things being flung around, when we have no idea of the overlap.

Heck, it took 2 weeks AFTER preview copies of Beastmen had hit the stores to get the whole truth behind some of the special rules in it, and not utter garbage that wasn't misread or was taken out of context.

So yeah, I'm gonna sit tight until we get some pretty solid stuff and in general, until I get a look at the rules myself.
I'm a bit at a loss to comprehend how a mechanic like resolving a combat entirely within the first fighting phase after contact can make sense in WFB. Isn't the tar pit a staple of the system? Don't more than a few armies rely on them? Wouldn't that just make death star units the be-all end-all of the system? Of all the rumored changes that single one confuses me the most.
We never said that the ideas from GW game designers made sense. If they want to speed up the game reduce the amount of saving throws (Armour/Ward/Regeneration) in the game.

I seem to be talking myself into wanting to create a new game. Sad
so, when you are in combat, you cannot charge a flank while in combat? honesty, this sucks, weak units dont stand a chance!
The one thing I find interesting is that under the percentage system in 5th ed, up to 25% of points could be spent on allies...
I'll gladly take 625 pts of Greater Daemon for my Allies allowance!
I doubt there will be an Allies allotment and it there is you would only be allowed Ogres.
I'm having trouble buying the whole skaven/HE thing...just doesn't make much sense.
It sounds like a whole new game to me. The % thing might help my older armies, but I'm hoping my fast attack greenskin army isn't invalidated - I have almost no blocks in it!

My dwarf army however may be greatly improved. I do hope the fear/terror rules are true. I've been suggesting that for 2 years now!

Edit:
It does sounds like My Dogs of War army is dead! Since it's elven themed that may open up buying the HE in a starter set for me as a valid option.
My take... I have a rough time beleiving a number of these rumors. When Episode 31 of my show comes out you can listen to it if you want as we discuss the rumors and what we think.

However I'll just strap a couple thoughts here.
-Fighting in two ranks. Don't see it happening... Particularly with the thought that spears wont change at all, if everything fights in two ranks why even have spears in the book. We discuss a variation on this that we've picked up which is a little different. It says that what is meant by the two ranks is that when stuff dies in the first rank the 2nd rank fills gaps and fights. So for instance you charge me and kill 3 guys in my front rank. 3 guys from my second rank step up and fight thus giving me my full compliment of 5 attacks back even though you killed 3. I see this as much more feasable.
-Fighting until a unit breaks. I also can't see this happening. Part of fantasy has and should/always will be setting up those combo charges and traps. Sacrifice of units to draw in other units and the such.
-Lapping didn't really work well last time it existed. Unless they figured out some way to entirely change the way that works it will be just as screwed up. It wasn't that the idea was bad but implimentation left a LOT to be desired.
-Templates and no more partials. Don't believe it myself. It is said that Skaven/Beasts are indictive of what's to come; but if they were going to make all template weapons ignore partials now than why would they go to the length in the Skaven book to specify it for every thing that has a tempalte. Not to mention how crazy broken it would make Stone throwers. Imagine a Dwarf Stone Thrwoer with Penetration hitting a perfect on a 20 man ranked unit. I'm going to hit 16 dudes, and if their T3 wound on 2's. I'd kill 10+ of that unit. Little retarded.
-Percentages, Magic phase, I could take or leave these, I don't see them being a hugely change in either direction of good or bad.
-Skaven/High Elves in the starter... I don't know, could be.
(02-23-2010 10:17 AM)jpf1982 Wrote: [ -> ]-Templates and no more partials. Don't believe it myself. Not to mention how crazy broken it would make Stone throwers. Imagine a Dwarf Stone Thrwoer with Penetration hitting a perfect on a 20 man ranked unit. I'm going to hit 16 dudes, and if their T3 wound on 2's. I'd kill 10+ of that unit. Little retarded.

I have to disgree with you on this.
I totally don't believe that would break the game. Right now the stone thrower (all armies) just sucks. If your guess is off by an inch, or you roll a 4" scatter you completely miss the block unit, or get 3 partials. If you went second your probably only get 2 shots (at best) with the wm, netting somewhere around 6 partials. Next turn you're killed by fast cav. How is that worth 100-200 points? Also the effectiveness of shooting has also been greatly reduces in 2 years. However the new skaven are to much more dangereous with the new rules. I've played them twice with my dwarves, and twice that stupid S5 large template 30pt rocket murdered 75% of a 300pt longbeard unit. I have NOTHING is my army that can do that. Compond that with: EVERY new army has the ability to weaken an opponents shooting phase. I want more effective shooting in my army too! Espciacally since magic, movement, mass ward save and large numbers of cc attacks are non-existant in my army (dwarves).

Other stuff: The more I think about it the less the percentages makes sense. GW likes to make the game easier to get into. How many bad players do you know who fail at simple math? You really don't want to have to double check your opponents army list everytime you play now do you? Besides those types of restrications have traditionally been more of an army based thing.
I think the issue with Stone Throwers are the players using them. I've used them to extreme great success with both my Dwarfs and O&G. If you use them often enough the guess range really doesn't become guess anymore. You just know your distances after a while. I think that no partial is great in 40K where everything is skirmished; I think it is too much for fantasy. People would be fielding Dragons every chance they get. Like the game needs more of those. Although my Flame Cannon wouldn't bemone the use.

I do agree about the fast cav getting to you in turn 3-4, but really I don't see to many armies with fast cavalry anymore anyway. Personal experience, doesn't account for the whole of the world I know. Also my opinion on this is skewed since the Dwarf War Machines are generally able to hold up to things like that. I had a crew fight off a Vargulf once. It was nice. The VC player couldn't believe it was happening.
I do know I'm a bit out of practice with my scatter... But that's mainly because my GT's dont get taking out of the box much any more. They did great for me for about the first year. Then I think my artillary/scatter dies became cursed. 4" scatter seemed to be the rule of the day, and If I managed to score a hit that wonderful artillary die would misfire! Paying for Accuracy is reasonable, but you just reach a point where you know that that war machine is not worth 200+ points!

Any more I just take 2 bolt throwers and an OG. So much more releable!

Fast cav: that must vary from place to place, around here I see harpies/fliers and FC quite a bit.

Rumours: I'm still not sure on most of these, but I sincerly hope that the change to fear and terror is true, right now it is far too powerful! (my other, other army is greenskins!)
I don't think fear and terror would be as powerful if they hadn't busted the crap out of the VC and Demon book. LOL! I mean really, which two armies abuse the fear/terror rule the most? VC and Demons. *shrug* I think the +1/+2 CR isn't a terrible idea. At least my stuff wouldn't autobreak.

I think that it is still far to early to really trust a lot of this. I wouldn't mind all of it; but theres some of it that just seems to far fetched for me.
I think the no partials adjustment is pretty solid. Fits in with the changes to 40K. Can't wait to try it out with my hot pot...
a unit of 24 savage big uns, add choppa, bsb with banner of butchery, 6 wide, 4 deep, fc are... 49 ws 4/5 s 4/5 attacks !! i like it Tongue
I read that there may be a harsh penalty for holding too many power dice.

I'm really not sold on the idea of fighting to the death each combat. What about other units joining in?
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