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I want to attend my first tournament in March, this is what I was thinking!

2250 Pts - Dogs of War Tournament Roster

Lords

Mercinary general (143 Pts)
Barded warhorse; hand weapon; Pistol; Lance; Heavy Armour; Enchanted shield.

Heros

Hireling Wizard (145 Pts) (Lore of Heavens)
Level 2 upgrade; Hand weapon; Dispel Scroll; power stone.

Hireling Wizard (145 Pts) (Lore of Fire)
Level 2 upgrade; Hand weapon; Dispel Scroll; power stone.

Paymaster (68 Pts)
Hand weapon; Morning star; Pistol; Heavy Armour.

Core

10 Crossbowmen (80 Pts)

10 Marksmen of Miragliano (180 Pts)

5 Heavy Cavaly (120 Pts) (General goes here)
Including Champion; Barding.

19 Pikemen (239 Pts) (Fire wizard goes here)
Including full command; Heavy Armour.

8 Duellists (72 Pts)
Pistols.

5 Light Cavalry (135 Pts)
Including full command; spear; bow; shield.

Special

19 Paymaster's Bodyguard (245 Pts)
Including Mus; Std; Champion; Hand weapon; Halberd; Heavy Armour.
War Banner

3 Ironguts (164 Pts)
Including Gutlord

12 Long Drong Pirates (219 Pts)

Rare

2 Bronzino's Galloper Guns (265 Pts)
Including Bronzino

Total 2220 Pts

Not too sure what to spend the leftover 30 Pts.

I noticed alot of lists with level 4 wizard lords, is that better than 2 level 2 wizards? I get the same dice (Casting Dice = 6, Dispell Dice = 4) for fewer points, cover more ground and get to use 2 lores.

Look forward to any criticism, or advise.
Maybe drop the galloper guns for a regular cannon.

I would take 3 maneaters instead of the ironguts.

More long drong slayers Smile

Maybe put your paymastrer on a horse for a better AS
To be honest, this isn't a very strong army, even for Dogs of War.

Generally, the General isn't taken because he's just a regular human. Might as well take a Wizard Lord and try for some better magic.

Magic-wise, you have 4 DD and 2 scrolls. Against any Magic-based army, they'll run roughshod over you. Same with the 2 stones. Swap the Stones for more scrolls, and you'll have at least marginal defense.

Paymaster usually gets the magic shield, as he's more important.

Marksmen are cool, but you're buying a fighty Captain & Full Command for a shooting unit. Do you really need +1 BS instead of an extra dozen Crossbows?

If you're fielding Heavy Cav and RoRs, why not Voland and his IC Knights? Far more worth the points.

Pikemen generally aren't good, but if you're dead set on fielding Heavy Pike, take Ricco - he's also a better upgrade than Marksmen.

(Pistol Duelists are good)

For the same points you can take 2 units of Spear cav. If you're hunting Warmachines, isn't that a better use of points?

I have never been impressed by Paymaster's Bodyguard - HA&S Dwarves are *far* better, and HA&GW Dwarves will also outperform.

Ironguts should be Maneaters, as noted above.

Max the Slayers if you're taking them - they're good enough.

Dogs of War Specials (Norse, Dwarves, Maneaters) are good - why are you leaving this slot open? Worst case, field a 4th Ogre and split the Maneaters as 2x2.

The Galloper Guns are not really the strongest Rares - fragile and expensive, even though you get a "free" mounted Captain who can hunt enemy warmachines. Consider Rhinox / Truthsayer / Asarnil / basic cannon before these.
After taking some of your advice, this is what Im looking at now.

Lords

Hireling Wizard Lord (225 Pts) (Lore of Fire)
Level 3; Dispell scroll; Power stone.

Heroes

Mercenary Captain (89 Pts) (General)
Barded warhorse; hand weapon; Pistol; Lance; Heavy Armour; Enchanted shield.

Hireling Wizard (145 Pts)
Level 2 upgrade; Hand weapon; Dispel Scroll; power stone.

Paymaster (79 Pts)
Barded warhorse; hand weapon; Lance; Heavy Armour; shield.

Core

10 Crossbowmen (80 Pts)

10 Crossbowmen (80 Pts)

7 Voland's Venators (243 Pts) (General goes here)

19 Pikemen (239 Pts) (Fire wizard goes here)
Including full command; Heavy Armour.

8 Duellists (72 Pts)
Pistols.

5 Light Cavalry (115 Pts)
Including full command; spear;shield.

Special

18 Paymaster's Bodyguard (235 Pts) (Paymaster goes here)
Including Mus; Std; Champion; Hand weapon; Halberd; Heavy Armour.
War Banner

3 Maneaters (258 Pts)
Great Weapons and Heavy Armour.

12 Long Drong Pirates (219 Pts)

Rare

2 Dogs of War Cannons (170 Pts)

Total 2249 Pts

My choices are driven by the models I have, so I am restricted to the numbers of some units.

I didnt find the points for a level 4 wizard lord, so I when with a level 3 instead (Casting Dice = 6, Dispell Dice = 5). I only picked up an extra dispell dice. Should I find the points to get a level 4 wizard (Casting Dice = 7, Dispell Dice = 5)?

Look forward to any criticism, or advise.
You play in Australia right? From what I've heard and seen, Australia is generally comp heavy (or at the very least, we tend to play a bit more balanced otherwise fearing a comp smacking), and don't see over the top armies in terms of magic. So I feel it's definately worth it to upgrade to level 4 (The points cost is in the pdf), because we're basically playing at the same level everyone else is in terms of straight power and dispel dice.

Pikemen and Paymaster Bodyguard will definately be a flop, but if you're governed by what models you have, then all I can suggest is...
Build some norse or dwarves Big Grin. They'll serve you well, especially if you go down the route of Beorg and the Bearmen of Urslo.
Why are the bodyguard crap ? With the PM making them stubborn and him being the BSB you have a lot of CR . Plus supported by two units of leadbelchers suppyling firepower and flank charges they can be quite effective !
Because Bodyguard are just expensive humans in HA, without shield. They die fast, but aren't super-killy like GW Norse.
Yep. They're Empire Halberdiers with a 'slightly' better statline, heavy armour and stubborn while the Paymaster is around. And we all know how quickly the Paymaster can die, so stubborn maybe helps 1 round.
And they are still human admittley but the Norse can be unreliable and redirected by a clever player and Dwarfs are too slow . With my LBs and BG I can support and attack enemy units at the same time or I have just been lucky . I only use Long Drongs and the Golblin hewer in my Dwarf choice for My Dogs of War army .
(01-27-2010 12:04 PM)Davros Wrote: [ -> ]Why are the bodyguard crap ? With the PM making them stubborn and him being the BSB you have a lot of CR . Plus supported by two units of leadbelchers suppyling firepower and flank charges they can be quite effective !

OFF TOPIC
@Davros
Two units of Leadbelchers in support? That are 2 special slots to protect a third special slot? Special slots are for special troops who can bring extra not just protecting one each other, they should be capable to support the whole of youre army.

Bodyguard are stubborn and, if the PM stays alive, can take one or two rounds of combat with their stubborness WITHOUT support. That is the strenght of a bodyguard, although not a big strength it is one......

Leadbelchers are flank protectors, a sort of Ogre fast cav so to say, why use two for a unit which is meant to deal with that kind of stuff by them selves or with just one unit in support? Change the Leadbelchers to Duellists, no special slots, can shoot and protect flanks, better value for the points they cost I think.

ON TOPIC
@ Chambo

Full command for a fast cav unit is boosting the points for a sacrificial unit. It is going to die as a bait, going to be shot at and knocked out. And more damaging for you, they are going to surrender 100 points inclusive their banner to the opponent. Just a musician is more then enough for a fast cav unit.

A fast cav champ and a banner will give us 30 points, right?
Try to find 2 more halberdeers and one more pikeman model Chambo. Fill the paymaster unit to 20, the same with youre Pikemen unit. For both units to operate at their best of their ability they need ranks. With a wizard and a paymaster on horseback filling the ranks you have models to spend before you lose youre third rank Wink

Now a level 4 wizard right? (do it! the extra dice helps a lot)
I advice you to take the captain of his horse and put him on foot with as equipment: Great Weapon and cloth. The man has "I will die today" written al over him, no matter the course of the battle. The equipment you saved cost you 35 points, the upgrade to level 4 wizard is about the same amount of points, isn't it?
Put the captain in with the guard or the pikes, an extra 3xWS5 S6 attacks are welcome in such units Smile

The rest looks as solid as you can make it right now.

I hope it helps Chambo, good luck to you!
Take 3

Lords

Hireling Wizard Lord (275 Pts) (Lore of the heavens)
Level 4; 2 x Dispell scroll; Warhorse.

Heroes

Mercenary Captain (84 Pts) (General)
Sword of might; Heavy Armour; Enchanted shield.

Hireling Wizard (95 Pts)
Level 2 upgrade; Hand weapon. (Lore of Light)

Paymaster (86 Pts)
Barded warhorse; hand weapon; Pistol; Lance; Heavy Armour; shield.

Core

10 Crossbowmen (80 Pts)

10 Crossbowmen (80 Pts)

8 Voland's Venators (267 Pts)

19 Pikemen (239 Pts) (General goes here)
Including full command; Heavy Armour.

8 Duellists (72 Pts)
Pistols.

5 Light Cavalry (85 Pts)
Mus; spear; shield.

Special

18 Paymaster's Bodyguard (235 Pts) (Paymaster goes here)
Including Mus; Std; Champion; Hand weapon; Halberd; Heavy Armour.
War Banner

3 Maneaters (258 Pts)
Great Weapons and Heavy Armour.

12 Long Drong Pirates (219 Pts)

Rare

2 Dogs of War Cannons (170 Pts)

Total 2245 Pts

(Casting Dice = 7, Dispell Dice = 5)
I see there is no extra halberdeer or pikemen available?

Well it seems you've made youre choises. Smile All the best of luck during the tourney Chambo! Let us know how it went!

cheers,

Cool Henerius
(01-28-2010 07:49 AM)Davros Wrote: [ -> ]And they are still human admittley but the Norse can be unreliable and redirected by a clever player and Dwarfs are too slow . With my LBs and BG I can support and attack enemy units at the same time or I have just been lucky . I only use Long Drongs and the Golblin hewer in my Dwarf choice for My Dogs of War army .

I agree with you, Davros, about the Bodyguard. How else can we protect the Paymaster? And, the Norse often get frenzied into a trap; that happened to me in two battles! I love the Dwarfs, but they are slow.
Yes the PM BG can be effective in combat if they attack or charge first ! You have the PM as the BSB so +1 CR there plus a War Banner for another +1CR and a banner and three ranks before melee begins .

I think this is sometimes ignored by other forum users who are advocating the Norse/Beorg and the Bearmen of Urslo unit as the best unit to use as some sort of elite Deathstar unit for our army .

I am not critcizing the above unit as unworkable since I have not tried it yet at all in my own army , but it can be diverted or shot up by a savvy player before combat begins and therefore is vunerable unless you use fast cav or duelists to screen the unit . Of course this is all conjecture on my part so i may need to run this in a solo mock battle just to see how it works out against my Empire army's standard 2250 k build .
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