12-11-2009, 04:50 AM
12-11-2009, 11:00 AM
Öhm... yes?
12-11-2009, 12:56 PM
Wizard from the ... dark tower, abondoned crypt, small hub at river, fortress dungeon - it's no the full list of all places there you can get a wizard support. Wizards what is escaped (for a while) from long hands of inqusition and practicing forbidden magic. They care little about gold and jewels, but blood slaves or parts of human bodies (that is always in place after battles), sometimes they asks for remove one or more rivals. Anyway, if you can complete they "tasks" you never be dissapointed.
M WS BS S T W I A Ld
4__3__3_3_ 4_3_3_1_8
Wizard 3 lvl, 35 pts for 4th lvl upgrade
-horsey, barding, journeyman servant
Forbidden lore - There is no law - there is no forbidden magic lores. A mage can chose spells from 2 different schools.
Fire
Ice
Metall
Heaven
Death
Shadow
Beast
Light
Magic?! It's simple! - As he can control different winds of magic, he can try to overcome they. Sometimes. Mage can reroll a miscast result.
Small beg - any selfrespecting mage have a bag. Magical bag with all kinds of materials for magic spell. Ohh yes, do you think that frog legs needs more space? Or steel box full with warp stone. And small collection of men transfered in grasshopers. This bag give a +2 bonus to cast 1 spell for wizard.
(Journeyman servant) Who will cook food? Clean up guts from floor and walls after unsuccessful experiments? To darn socks? Certainly him. And at the time of when the owner goes on "affairs" - a problem of the servant to be a number and "in every possible way to help". Sometimes it carries, and they can choose to themselves the award - the slave or two, not noticed by soldiers loot and all that badly lies at one, it will be good to lie at his pockets.
M WS BS S T W I A Ld
4 2 2 3 3 2 2 1 6
As you wish, Master - Implicit submission - here its card. Certainly sometimes its ugliness is visible, is audible an unpleasant voice and "aroma" of clothes and a body. The servant can bear one more Small Beg with one exception. After use of IT Small Beg throw D6, on 1-tsu the Servant casually mixes components and spends whole a course for order reductions in a handbag. The following course the Wizard ... Cannot use the second bag (however can give to the Servant of a kick or a clip).
The servant is independent model, but should be in contact to the owner that last would receive a bonus from the second Small Beg.
and Alchemist hero
Alchimist - Those who practises various "ways" of influence on people, name in the simple way - Alchemists. At times it is absolutely cranky people who will study in senses influences варп стоуна on the body? It in turn causes strange mutations, transforming a human body into a pool of a smelly liquid or in not clear creature. But, those who endures the experiments without excesses receive at times useful abilities. A battlefield for these Alchemists one more laboratory on which it is a lot of... "Experimental".
M WS BS S T W I A Ld
4 3 3 3 4 2 3 2 7
Warp Stone is brilliant! - Having spent a lot of time for studying of the given stone, it is possible to make some кхмммм conclusions. The alchemist can use following rules.
Glowing Protection - Having developed certain structure from a powder warp-stone, turtles guts, the sepulchral earth and still lines knows that, the alchemist can prevent physical damages for a while.
Before the beginning of arrangement the Alchemist receives D3+1 portions Gloving Protection. Any group can get under influence of given "preparation". 1 portion gives to group 6 + ward save, 2 portions give 5 + ws, 3 portions 4 + ws, 4 portions 3 + ws for all fight. If the group accepts more than 1 portion in the beginning of 6th course it should be tested for each model in group, on 6 + the model has coped with a dosage normally and can operate, in other cases the model is considered lost.
Healing?! - Once in a course the Alchemist can cure 1 wound, or other allied character in 12 ". It is considered like bound item with force 4 +.
Magic defiler - In a enemy magic phase the Alchemist takes away one dice from power of a pool and in own magic phase he take away one Dispel dice from enemy.
and Scout rules
Reliase arrows, men - If, the scout is exposed in unit with ranged weapons, this group can shoot at enemy, it is fulfilled before the first turn. Range of shooting is not considered, other penalties and bonuses are applicable.
M WS BS S T W I A Ld
4__3__3_3_ 4_3_3_1_8
Wizard 3 lvl, 35 pts for 4th lvl upgrade
-horsey, barding, journeyman servant
Forbidden lore - There is no law - there is no forbidden magic lores. A mage can chose spells from 2 different schools.
Fire
Ice
Metall
Heaven
Death
Shadow
Beast
Light
Magic?! It's simple! - As he can control different winds of magic, he can try to overcome they. Sometimes. Mage can reroll a miscast result.
Small beg - any selfrespecting mage have a bag. Magical bag with all kinds of materials for magic spell. Ohh yes, do you think that frog legs needs more space? Or steel box full with warp stone. And small collection of men transfered in grasshopers. This bag give a +2 bonus to cast 1 spell for wizard.
(Journeyman servant) Who will cook food? Clean up guts from floor and walls after unsuccessful experiments? To darn socks? Certainly him. And at the time of when the owner goes on "affairs" - a problem of the servant to be a number and "in every possible way to help". Sometimes it carries, and they can choose to themselves the award - the slave or two, not noticed by soldiers loot and all that badly lies at one, it will be good to lie at his pockets.
M WS BS S T W I A Ld
4 2 2 3 3 2 2 1 6
As you wish, Master - Implicit submission - here its card. Certainly sometimes its ugliness is visible, is audible an unpleasant voice and "aroma" of clothes and a body. The servant can bear one more Small Beg with one exception. After use of IT Small Beg throw D6, on 1-tsu the Servant casually mixes components and spends whole a course for order reductions in a handbag. The following course the Wizard ... Cannot use the second bag (however can give to the Servant of a kick or a clip).
The servant is independent model, but should be in contact to the owner that last would receive a bonus from the second Small Beg.
and Alchemist hero
Alchimist - Those who practises various "ways" of influence on people, name in the simple way - Alchemists. At times it is absolutely cranky people who will study in senses influences варп стоуна on the body? It in turn causes strange mutations, transforming a human body into a pool of a smelly liquid or in not clear creature. But, those who endures the experiments without excesses receive at times useful abilities. A battlefield for these Alchemists one more laboratory on which it is a lot of... "Experimental".
M WS BS S T W I A Ld
4 3 3 3 4 2 3 2 7
Warp Stone is brilliant! - Having spent a lot of time for studying of the given stone, it is possible to make some кхмммм conclusions. The alchemist can use following rules.
Glowing Protection - Having developed certain structure from a powder warp-stone, turtles guts, the sepulchral earth and still lines knows that, the alchemist can prevent physical damages for a while.
Before the beginning of arrangement the Alchemist receives D3+1 portions Gloving Protection. Any group can get under influence of given "preparation". 1 portion gives to group 6 + ward save, 2 portions give 5 + ws, 3 portions 4 + ws, 4 portions 3 + ws for all fight. If the group accepts more than 1 portion in the beginning of 6th course it should be tested for each model in group, on 6 + the model has coped with a dosage normally and can operate, in other cases the model is considered lost.
Healing?! - Once in a course the Alchemist can cure 1 wound, or other allied character in 12 ". It is considered like bound item with force 4 +.
Magic defiler - In a enemy magic phase the Alchemist takes away one dice from power of a pool and in own magic phase he take away one Dispel dice from enemy.
and Scout rules
Reliase arrows, men - If, the scout is exposed in unit with ranged weapons, this group can shoot at enemy, it is fulfilled before the first turn. Range of shooting is not considered, other penalties and bonuses are applicable.
12-11-2009, 01:35 PM
Some interesting ideas, but it would do good to try and clean up some of the sentences for easier reading and understanding. At the moment a lot of those rules are very unclear on what you mean.
12-11-2009, 01:59 PM
Go on, ask. I'll do FAQ +)
12-11-2009, 02:09 PM
The +2 to cast one spell: is it one use only?
Glowing protection on the alchemist: group = unit? fight = battle? These are some of the things that needs cleaning up, as well as the random russian words. And who in their right mind would give more than one dose to the unit, if they will only survive on a 6+? You will kill off 5/6 of the unit just for a ward save?
And "force" on healing? I take it that means power level?
Glowing protection on the alchemist: group = unit? fight = battle? These are some of the things that needs cleaning up, as well as the random russian words. And who in their right mind would give more than one dose to the unit, if they will only survive on a 6+? You will kill off 5/6 of the unit just for a ward save?
And "force" on healing? I take it that means power level?
12-11-2009, 02:21 PM
(12-11-2009 02:09 PM)M4cR1II3n Wrote: [ -> ]The +2 to cast one spell: is it one use only?Nope. It's for every cast.
(12-11-2009 02:09 PM)M4cR1II3n Wrote: [ -> ]Glowing protection on the alchemist: group = unit? fight = battle? These are some of the things that needs cleaning up, as well as the random russian words. And who in their right mind would give more than one dose to the unit, if they will only survive on a 6+? You will kill off 5/6 of the unit just for a ward save?First, I must apologise for my poor english skills. Yes group = unit fight = battle.
And "force" on healing? I take it that means power level?
About Glowing. It's waisa/woisa. Think about unit of Light Cav vith 3+ ws, that is triggered fanatics or marching for warmachine hunting.
Yes, it's a power level.
Autotranslator is really sucks.