11-24-2009, 06:12 AM
Hi guys,
A few of you would remember that prior to moving to this website I wrote a Dogs of War army list. It was complex and cumbersome and whilst it covered all bases it was to big to print. I've revised my ideas, and hopefully made them workable. I know that the guys from the site have done a book themselves but I thought I'd have a go myself. The book is in two parts, the basic book and the Realms of Men.
You'll find them both at the below links;
http://www.4shared.com/file/158625785/9e..._book.html
http://www.4shared.com/file/158626740/50...f_Men.html
I'd like to explain the book a little. First the basic book is not exactly revolutionary. The major changes are as follows;
1)Rather than RoR's of every type and description with a million special rules, the average unit champ can be upgraded to a Renown Mercenary Captain which allows the Captain/unit up to 50pts of Magic items.
2)Paymasters are a captain/bsb upgrade who can take a Bodyguard item making the unit he is with stubborn.
3)Dwarves, Elves and Halflings are all specials that can't be taken as Dogs of War by non-Dogs of War armies
4)The Goblin Hewer is back but without the slayers
5) Nationalities rule. If the army includes Lords or Heroes from Albion, Araby, Border Princes, Estalia, Norsca or Tilea they can also include troops from that region. Characters from different nations may have different special rules or restrictions.
6)Pikes were changed to make them more in line with what they actually did in real life terms
I've shaved the books down to a minimum so there will be bits missing (eg. magic items) but please have a look and let me know if you have any comments or queries.
A few of you would remember that prior to moving to this website I wrote a Dogs of War army list. It was complex and cumbersome and whilst it covered all bases it was to big to print. I've revised my ideas, and hopefully made them workable. I know that the guys from the site have done a book themselves but I thought I'd have a go myself. The book is in two parts, the basic book and the Realms of Men.
You'll find them both at the below links;
http://www.4shared.com/file/158625785/9e..._book.html
http://www.4shared.com/file/158626740/50...f_Men.html
I'd like to explain the book a little. First the basic book is not exactly revolutionary. The major changes are as follows;
1)Rather than RoR's of every type and description with a million special rules, the average unit champ can be upgraded to a Renown Mercenary Captain which allows the Captain/unit up to 50pts of Magic items.
2)Paymasters are a captain/bsb upgrade who can take a Bodyguard item making the unit he is with stubborn.
3)Dwarves, Elves and Halflings are all specials that can't be taken as Dogs of War by non-Dogs of War armies
4)The Goblin Hewer is back but without the slayers
5) Nationalities rule. If the army includes Lords or Heroes from Albion, Araby, Border Princes, Estalia, Norsca or Tilea they can also include troops from that region. Characters from different nations may have different special rules or restrictions.
6)Pikes were changed to make them more in line with what they actually did in real life terms
I've shaved the books down to a minimum so there will be bits missing (eg. magic items) but please have a look and let me know if you have any comments or queries.


