09-04-2009, 06:50 AM
With the following changes to the core rules : 1 magic item from any warhammer book, no paymaster needed, italian dogs of war campaign magic items allowed. Only 8 PD and DD in army ( bound spell counts as one )
Heroes :
Truthsayer
lv1 wizard with staff of lightning and pike of remas
captain with ring of fury (HE, 2d6 S4 , bound lv 3 ) and enchanted shield, pistol and heavy armour
Core :
10 crossbowmen
10 crossbowmen
9 duellists with pistols
9 duellists with pistols
5 light cav
Spec :
3 Maneaters with BoH and HA
10 mengils including mengil
The idea is to join truthsayer and wizard with mengils, with pike of remas no cav can charge me and I can easily run away from most infantry and choose my battles. The truthsayer will be mosty casting +1 to hit for mengils as I want them to be on the move and pick easy targets in CC for +100VP . Wizard will either cast rerolls of 1s from heaven or small missile from any aproppirate lore.
Captain joins one unit of duellists and harass enemy flanks while second unit of duellists is a meat shield for ogres. Ogres and crossbowmen put out lots of punishement on enemy light troops and wait for cavalry to close up on them. Light cav fills in any gap that might appear
This is very defensive. I have never played like this before since I was lizardmen player but I'd like to give it a try. What do you think ? Point out the weak points please.
Heroes :
Truthsayer
lv1 wizard with staff of lightning and pike of remas
captain with ring of fury (HE, 2d6 S4 , bound lv 3 ) and enchanted shield, pistol and heavy armour
Core :
10 crossbowmen
10 crossbowmen
9 duellists with pistols
9 duellists with pistols
5 light cav
Spec :
3 Maneaters with BoH and HA
10 mengils including mengil
The idea is to join truthsayer and wizard with mengils, with pike of remas no cav can charge me and I can easily run away from most infantry and choose my battles. The truthsayer will be mosty casting +1 to hit for mengils as I want them to be on the move and pick easy targets in CC for +100VP . Wizard will either cast rerolls of 1s from heaven or small missile from any aproppirate lore.
Captain joins one unit of duellists and harass enemy flanks while second unit of duellists is a meat shield for ogres. Ogres and crossbowmen put out lots of punishement on enemy light troops and wait for cavalry to close up on them. Light cav fills in any gap that might appear
This is very defensive. I have never played like this before since I was lizardmen player but I'd like to give it a try. What do you think ? Point out the weak points please.
so I can't really field any pike unit.