Dogs of War

Full Version: 750 Pt. List — trying to decide whether to go offensive or defensive
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My friends,

I'm going to go play at a local store where you bring 750 pts and either play 1-on-1 or combined matches (depending on how many people show up). There are usually some little scenarios. The twist this week is that they're trying to focus on warmachines, so you get one warmachine at half the regular cost.

So clearly I want a cannon. Beyond that, I'm leaning in two directions: aggressive or defensive.

First, here is my idea for the core of an aggressive, offensive force:

Paymaster w/ Morning Star, Enchanted Shield, HA — 71
Captain w/ Sword o' Might, HA, Sh — 76

8 Duellists w/ Pistols — 72
8 Duellists w/ Pistols — 72
5 Light Cav w/ Bows — 75
14 Norse Marauders — 126

Cannon — 42.5 (w/ the discount)

This leaves me with 215 pts to spend (or more if I drop one unit of duellists or the LC unit). Obviously I want another block of infantry but I don't think that pikes are suited for charging aggressively across the board (though maybe they'd be fine in that respect?). I'm always loath to take dwarves because they are my other main army and so I like to get away from them sometimes, but they are the only other really good option. I could use Maneaters, I suppose and just not worry about SCR. Or I could go over the top and get Long Drong's. That would be expensive but certainly work as a tarpit. It makes sense in this kind of army to take HC as well. Perhaps that's more important than the LC, and then put the captain on a horse with a lance?

The defensive army would look more like this:

Paymaster w/ Morning Star, Enchanted Shield, HA — 71
Captain w/ Morning Star, HA, Sh — 58

8 Duellists w/ Pistols — 72
5 Light Cav w/ Bows — 75
14 Pikemen w/ Standard — 150
14 Pikemen — 140
10 Dwarves w/ HA, Sh, Crossbows — 140

Cannon — 42.5 (w/ the discount)

There's a fair amount of shooting between the cannon, dwarves, duellists and light cav. The dwarves can shoot but are pretty tough as well in HtH, so they'll cover the flank pretty well, I think. Two relatively big units of pikes will give him something to think about, and the duellists can screen while the LC march block and pick away at the enemy.



What do you all think?

Thanks,

Jeff
War Machine Half Cost, if allowed by rules I would use the Goblin Hewer because it kills ranked units and would be 65 points at half cost.

Cannon is a good choice but I mainly use tham as a big sniper rifle (Take out other war machines and heroes) which isn't perfect. But a War Machine hitting on 2+ under 24 inches can'r really be debated against.
(08-11-2009 02:23 PM)BilboBaggins Wrote: [ -> ]War Machine Half Cost, if allowed by rules I would use the Goblin Hewer because it kills ranked units and would be 65 points at half cost.

Cannon is a good choice but I mainly use tham as a big sniper rifle (Take out other war machines and heroes) which isn't perfect. But a War Machine hitting on 2+ under 24 inches can'r really be debated against.

Good idea!

Except ... I don't have the Goblin Hewer. Sad I should, but I don't. And I'd rather not proxy, if at all possible. That would be a very good idea, however.

Maybe I'll proxy. Dodgy
an aggressive, offensive force:

youre thinking of Long Drong? without the runic "ere we go" stuff dwarfs have a suspect weapon delivery system (a.k.a. 3" movement) Long Drongs are not an agressive unit but defense pure. for the same points you get a faster unit on the other side of the battlefield to support the rest of (hopefully) your chargers.
The HC, the captain and the maneaters are all good thoughts!

defensive
That force looks fine to me, if you want to make that list allround, a switch from dwarfs xbow to hummie x bows and for the 60 or so points you can add another unit of Duellist. Don't worry, rushing with pikemen across a field is perfectly acceptable Wink
For the offensive list, how about something fast and hard hitting like Volands Venators? That's the one thing I feel you lack in the list. You've got your fast cavalry and skirmishers, but it's not really a fast list offensively (Just a fast list to annoy).

On the defensive list, I think it looks alright. I assume the smaller pikeman units are there to take advantage of ASF rather than the fight in 4 ranks. I would definately try and scrum up the points to get the sword of might back onto the captain though. Would suck majorly if some VC player pulls some ethereals on you and well, it's always useful to be fighting at +1 strength every round.
Defense is boring - play offense!!!

3 Heroes
Paymaster BoP, HA&ES (83)
Truthsayer (265) - the best General Dogs of War can take
Goblin Hewer (65) - because it's half price!

2 Core
5 Voland's Venators (195) - an awesome attacking Core
8 Pistol Duellists (72)
5 Light Cav (55)

leaves 15 pts for upgrades.
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