Dogs of War

Full Version: My very first Dogs of War army list
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Here it goes:
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Hireling Wizard Lord
magic level 4
2 Dispell Scrolls

Paymaster
heavy armor
enchanted shield

Hireling Wizard
magic level 2
2 Dispell Scrolls

Asarnil the Dragonlord

3 x 5 Heavy Cavalry
barding
standard + musician

2 x 10 Crossbowmen

4 Ogres
great weapon
light armour
standard + musician

19 Paymaster's Bodyguard
heavy armor
full command

1 Cannon

Pts : Exactly 2000____________________________________​________________

My doubts in this armylist are mainly in not including Richter Kruegers Cursed Company and in having a Paymaster's Bodyguard. I've been considering throwing out the Bodyguard and the Ogres and including the Company. So what are you're opinions on this and on the list in general?

Thanks in advance!

P.S. Bilbo, thanks for the CARE package. It helped a lot! Smile
66 models for a Dogs of War army seems a little low to me. There are some hard hitters in the army but only one rank and file unit and that is the one unit I'd try to keep people away from. Hard hitters are great, mainly on the charge, but if they whiff you are in a deep hole.

Save Paymaster, Save the Army.
(08-11-2009 09:30 AM)BilboBaggins Wrote: [ -> ]66 models for a Dogs of War army seems a little low to me. There are some hard hitters in the army but only one rank and file unit and that is the one unit I'd try to keep people away from. Hard hitters are great, mainly on the charge, but if they whiff you are in a deep hole.

Save Paymaster, Save the Army.

So, If i understand correctly, you advise me to take more infantry units in my army to help with the CR for the heavy hitters? I've made an alternative list to this with Richter and his unit in there but that is also my only infantry unit in that army list. (Paymaster is on a Warhorse in that army). I didn't think it that much of a problem to not have the ranks and stuff as I would have plenty of flankers.

Please tell me more as I'm here to learn ^^

Grtz. Kiev
Welcome Kievien!
-Nothing wrong with your characters. I'm guessing in your playing environment you've found you need the alot of dispel scrolls though you may want to consider the staff of sorcery instead for +1 to dispel. I'd like a brace of pistols on the paymaster as well.

-For your core choices I'd drop the standards on the heavy cav to make them more disposable and try and fit in some duelists if you can.

-If your gonna include ogres, include Ogre Kingdom ogres. If you don't have the book, just errrr a have a quick look at points cost and rules next time you see one Wink. The paymasters bodyguard look good and are fluffy but not too effective though i am considering a unit of 25 with FC and WB for a SCR of 7 alongside a pike block or two. Overall though people would recommend the norse instead.

-For rare choices you got a cannon and Asarnil, perfect.

Not many people use the Cursed Company as they need a maxed out unit to be effective and thats a huge chunk of points. If you've got the models already, i.e play vampire counts? then give them ago. Another persons experience is always welcome.

I don't consider the lack of ranked troops a problem but i play wood elves Tongue. You may want to consider doubling up on the ogres, giving the paymaster a steed and dropping the ranked stuff all together. It depend how much your play style needs an anvil.
When I run Empire and I usually have 2 Knights, 1 Infanty (w/2 detachments), 2 Shooters as Core, but the Special/Rare Warmachines and Lumpin Croops Fighting Cocks helped balance the force. Other times I took 2 infantry units with a detachment each.

Currently I've been running Infanty Heavy armies (Chaos Dwarfs and Slayers). I miss the speed and hitting of Heavy Cav but compansate with loads of troops. The Chaos Dwarf army is tough to hit the flanks when it goes from one side of the table to the other.
That sound suspiciously like a empire gun line Bilbo, tut tut Big Grin
2 Handgunners, 2 Cannons (or Cannon and Mortar), Lumpin Croops and I used to use a Helblaster.

Not the 17 units of Handgunners a friend wanted to run.
Okay... Comments noted on the first list Smile
On to the second one and last untill I have playtested around a bit on this and improved with your advice. Let's see waht you think of this.
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Hireling Wizard Lord
magic level 4
2 Powerstones

Paymaster
heavy armor, shield, warhorse

Hireling Wizard
2 Dispell Scrolls

Asarnil the Dragonlord

2 x 5 Heavy cavalry
barding
standard & musician

2 x 10 crossbowmen

3 Ogres
great weapon
standard & musician

1 Richter Krueger
19 Cursed Company
standard, musician

Cannon

Points total : 1999 pts.
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Basically the same, but I replaced the Paymasters bodyguard with the Cursed Company and put the Paymaster himself on a Warhorse so he can ride in a unit of Heavy Cavalry.

What's your opinion on this?

Thanks in advance and for the advice on list #1. Together with the advice you give on this one, I'll start playtesting and will hopefully on my way to buying my first 2 units as soon as I can.

Grtz. Kiev
(08-11-2009 11:32 AM)BilboBaggins Wrote: [ -> ]Not the 17 units of Handgunners a friend wanted to run.
let him do it. Take a knight army only.. punish him... hard

On topic.

first- In a unit of 5 armour 2+ knights the poor paymaster isn't going to be save for long.. But that is a matter of taste and totally youre own decision, I take at least 20 infantry to burry the guy or 9 or more knights.. (look out sir is disappearing quickly with just 5 knights at youre side!!)

second- If the man is on a horse give him a lance. that's 2 S6 hits you throw away and the man is not in the unit to poke his nose, is he?

third- Me never gives a banner to ogres when under 4 models. (personal taste as well, due to the we are just two models left, who can hit hard but don't syndrome)

Rest of the list looks fine to me. Lots of fast moving hard hitters, solid block of unbreakable on the right spot, lots of shooty and magic to draw an enemy to the offensive and punish his or hers mistakes. Have fun!
(08-11-2009 04:39 PM)henerius Wrote: [ -> ]
(08-11-2009 11:32 AM)BilboBaggins Wrote: [ -> ]Not the 17 units of Handgunners a friend wanted to run.
let him do it. Take a knight army only.. punish him... hard

On topic.

first- In a unit of 5 armour 2+ knights the poor paymaster isn't going to be save for long.. But that is a matter of taste and totally youre own decision, I take at least 20 infantry to burry the guy or 9 or more knights.. (look out sir is disappearing quickly with just 5 knights at youre side!!)

second- If the man is on a horse give him a lance. that's 2 S6 hits you throw away and the man is not in the unit to poke his nose, is he?

third- Me never gives a banner to ogres when under 4 models. (personal taste as well, due to the we are just two models left, who can hit hard but don't syndrome)

Rest of the list looks fine to me. Lots of fast moving hard hitters, solid block of unbreakable on the right spot, lots of shooty and magic to draw an enemy to the offensive and punish his or hers mistakes. Have fun!

Doh! Forgot the lance. How about merging the 2 Knight units into one unit of 9 + Paymaster, giving him a lance and an Enchanted Shield + barding and giving the Crossbowmen musicians with the spare points? Comes up at exactly the same point cost.

Grtz. Kiev
You probably want some kind of champion/character in the same unit as the Paymaster. Don't want the Paymaster bonked off by some Saurus Scar-Veteran or equally hard character challenging him.
(08-11-2009 07:43 PM)someone2040 Wrote: [ -> ]You probably want some kind of champion/character in the same unit as the Paymaster. Don't want the Paymaster bonked off by some Saurus Scar-Veteran or equally hard character challenging him.

So no musicians for the Crossbowmen and a champion for the unit Knights ^^

Thank you guys... I'll be reporting in when I have my first playtest Smile
Grtz. Kiev
As you're magic heavy, strongly consider swapping the scroll caddy for a Truthsayer. He's worth the extra points.

You should swap the Cursed Company for something (anything) else. Unlike VC, you can't keep casting spells to grow the unit, so it'll slowly get ground down. It also can't be magically sped up, so it'll be shot at more, and won't get into combat as quickly as you need.

For filling specials, Mengil, Long Drong, and Beorg are all excellent.

Also, try to find the points to upgrade the Heavy Cav to Volands. Wink
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