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Black Iron Legion

This will be of sorts be my introduction post aswell as my armylist post. I'm looking for comments, and critics. This is really just in the planning stages. The Paymaster and the Hireling Wizard are they way to me from GW currently. So, the rest of the list is still-to-buy stages exept parts of it I will only play friendly games with this list so keep in mind that the other lists that I will face are using the Swedish Komp system and will be made for friendly games.

The colour scheme are planned to be either Black and White, probobly. Nothing is set in stone. Not even the name of the Legion.

Heroes

Paymaster = 97pts
*Great Weapon
*Pistol
*Heavy Armour
*Enchanted Shield
*Talisman of Protection

Hireling Wizard = 145pts
*Second Level Wizard
*Dispell Scroll x2

Core

Crossbowmen = 80pts
*10 Strong

Crossbowmen = 80pts
*10 Strong

Pikemen = 264pts
*24 Strong
*Heavy Armour
*Full Command

Duellists = 110pts
*10 Strong
*Additnal Hand Weapon
*Pistol

Duellists = 110pts
*10 Strong
*Additnal Hand Weapon
*Pistol

Heavy Cavalry = 126pts
*6 Strong
*Barding

Special

Paymaster Bodyguard = 190pts
*19 Strong
*Heavy Armour

Points: 1202
Models: 91


Best Regards;

Nilsson

-Have a cold one on me.
Welcome Nilsson!
I think i've played warhammer to long, when you said have a cold one i thought of a big lizard Big Grin.

The first thing that stands out to me about your list is the duelists. The can't have both add. hand weapons and pistols, so that gives you an extra 40pts. More importantly pistols can be used as additional hand weapons so it would be a pointless upgrade if it was allowed. I'd cut the duelists down to 8 strong as well. Minimum size is best.

The paymaster's bodyguard i'm not familiar with but with many they're not a popular choice, the marauders are preferred.

Others will probably be more help but thanks for the lizard! Wink
Black Iron Legion

Heroes

Paymaster = 97pts
*Great Weapon
*Pistol
*Heavy Armour
*Enchanted Shield
*Talisman of Protection

Hireling Wizard = 145pts
*Second Level Wizard
*Dispell Scroll x2

Core

Crossbowmen = 80pts
*10 Strong

Crossbowmen = 80pts
*10 Strong

Pikemen = 264pts
*24 Strong
*Heavy Armour
*Full Command

Duellists = 72pts
*8 Strong
*Pistol

Duellists = 72pts
*8 Strong
*Pistol

Heavy Cavalry = 126pts
*6 Strong
*Barding

Special

Paymaster Bodyguard = 190pts
*19 Strong
*Heavy Armour

Points: 1126
Models: 87

Hmpf. You really need to stop playing warhammer mate. There is ONLY one true cold one. AND that is a Big, Cold, Swedish beer.

Thanks for pointing out the the things regarding the list. I will edit them regardingly. Paymasters bodyguard will probobly stay due to I have an good idea how to convert them, hehe. Though I am intrest to ask WHY are they a bad choise? To expensive or something?

What should I do for the last points that became avaible now with the change with the Duellists? Beef up a squad?

Nilsson

-Have a cold one on me
Well my job is Beer, Wines and Spirits supervisor and Wine Advisor so i've got the alcohol side covered Angel

I think the problem with the bodyguard is the lack of killing power, but if you go with them take the full command and the warbanner. With the paymaster in the unit and assuming no casualties (unlikely) they'll have a static combat resolution of 6, 7 if you outnumber the enemy.

I'll have the beer this time!
Hmm, just me being stupid. Or they can't have Full Command?

Regarding the killing power and so forth, yeah I might agree to the Haliberd is awsome looking weaponSmile
All Dogs of War infantry can take command at 10pts for each command model. All cavalry can for 15pts per command model. I think it lists them on p4 of the Dogs of War pdf above the special rules.

BTW you've listed the pikemen as having full command without paying for them. So what i'd do to your list is remove the great weapon and talisman from the paymaster and get him an extra pistol for a brace. Then pay for full command on both infantry blocks, plus the warbanner on the bodyguard.

That'll bring you too 1197pts.

I hope i'm helping Smile
Helping? Yeah ofcourse you are, you are like teaching me! I really know NOTHING about this team. Faced them ONCE as Dwarves. Though thats it.
Then hire some halflings (Lumpin Croop's Fighting Cocks are the best).
Is that the simple fact, hobbit? I trust your word for it. Though I don't doubt their courage. Just the reach of their armWink
Skirmishers with Leadership 8 with 24" range Bows and BS4 (2 models with BS5). What's not to like about Lumpin Croop?
(07-27-2009 09:07 AM)BilboBaggins Wrote: [ -> ]Skirmishers with Leadership 8 with 24" range Bows and BS4 (2 models with BS5). What's not to like about Lumpin Croop?
This is what i don't like:
Toughness 2
They carry a banner so are easy VP for a small unit of knights
They cost 90pts for 6 models
For 20pts more you can have 10 regular halflings and a halfling hotpot.

Given the choice i know what i'd rather have Wink
Ranked Halflings or Skirmishing Halflings?
I've played both, Lumpin Wins (He's T3 and 2 Wounds and 6+ armour save)
I never have problems deploying a couple of 10 wide missle units and the skirmishing for me doesn't compensate for the disadvantages, but we'll just to have to disagree on that.
Hiya, welcome aboard.

I assume you're looking for list feedback?

Paymaster - I'd suggest the Brace of Pistols for S&S reaction, but the GW & Talisman are pretty much a waste. If you think he needs HtH, give him the +1S Sword.

Hireling Wizard - he's perfect.

2x Crossbowmen - good shooting!

Heavy Pikemen - if you are going heavy armor and FC, take Riccos for the Captain Hero and WS bump.

2x Pistol Duellists - solid & simple = good.

Barded Heavy Cavalry - if you are taking these, you might as well bump them to Voland's for the Captain & S4.

Special

Paymaster Bodyguard - These guys are horrible for the points. If you want to keep your Paymaster alive in a unit of 20 models, just take Dwarves with Heavy Armor & Shield. The Dwarves are S3 T4 Sv3+, where your guys are S4 T3 Sv5+. You lose more than twice as many guys to enemy shooting and charges. Sure, you're stubborn, but you lose your ranks and CR very quickly.

Overall, you have a very slow, static army. 20 Crossbows aren't going to kill 1000 pts of stuff, and one unit of HC isn't going to win you games, either. As you grow this to 2000 pts, I'd suggest you add a Dragon (Asarnil), along with Light Cav. I'd also suggest you take a hard look at the Special RoRs (Mengil, Beorg, Long Drong) and their basic versions (Norse, Dwarves).
Paymaster's bodyguard
Pros/Cons
limited to one unit, must have the paymaster in unit and alive to be stubborn (vs. Norse build-in frenzy), -1 I, +1 ld (vs. Norse Marauders), armed with heavy armour cost 1 to 2 more then a norse marauder (depends on how the marauder is armed). Only Unit allowed to take a magic banner (50 point limit).

The main deal comes from the fact most people don't like having their eggs in one basket. The Bodyguard unit is a powerhouse unit (elite or is view as one), but if it get wipe out thats alot of points most players are unable to overcome later in the game. The second part, comes from the fact that most people don't know how or just unsure of the best way to use them.

at higher level games they might be a promable keeping alive but around the 1500 point range you should be fine.
your hireling wizard seems to be geared towards dispelling things and protecting the army from magic
so can i suggest that you dont upgrade him to lvl 2 and use him as a simple and cheap scroll caddy
that way you can spend the points on a unit of 7 knights that way you will get an average of 5 knights by the time you get them across the board (using the math for a basic shooting unit with normal weaponry) so you can hit a flank and take away the rank bonus of the unit and do some serious damage in the process
or you can use the points to put towards a different unit all together
You can really do without the Talisman of Protection. It's just a waste of points.
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