I thought it was about time i posted the Dogs of War armylist i'm working towards at the moment. Its 1500pts because i've yet to decide on what and if i should include Regiments of Renown, they take up so many points!
My army is called the Wildcats btw because i use the leopard company models for pikes and everything else is being built using knight panther parts, furs and spare pike models. WIP pictures will be coming soon!
Mercenary Captain (Heavy Armour, Shield, Barded Warhorse, Brace of Pistols, Lance) 88pts
Paymaster (Heavy Armour, Enchanted Shield, Brace of Pistols) 83pts
Hireling Wizard (Level 2, 2x Dispell Scrolls) 145pts
33 Pikemen (Full Command) 360pts - Paymaster and Wizard here
8 Duelist (Pistols) 72pts
8 Duelists (Pistols) 72pts
5 Heavy Cavalry (Barding, Full Command) 150pts - Captain here
5 Heavy Cavalry (Barding) 105pts
5 Heavy Cavalry (Barding) 105pts
20 Marauders (Shields, Great Weapons, Full Command) 230pts
Cannon 85pts
Total: 1495pts
At the moment i have two problem with this list, its short on firepower and elves!

I hear Wildcats and remember being forced to watch High School Musical.
It looks like a good start, you could probably drop a Heavy Cavalry to add Crossbows for more firepower if you wish.
Unfortunately there aren't many Elves following the path of the Mercenary, only 2 Regiments of Renown.
Oops sorry didn't mean to bring back bad memories! I've never seen the films myself and never will! I think the only film musical i like is the Phantom of the Opera.
I'm suprised you didn't meantion Halflings instead of crossbows

. It'll probably be a change i'll make after learning from experiance.
Halflings are a good choice and would use a special slot, but the longer range of the Crossbows is very nice indeed. I would take both but then what to drop at 1500 points. Since you only have heavy cav you probably need both then to support each other. The Marauders are cool and nasty on the charge but what supports them?
You either need long ranged shooting to weed units you are going to charge to have a better chance of them breaking from combat with your units or a block with staying power that another unit (Heavy Cav) can hit in flank/rear to crush them in a counter charge.
I would take down the pikemen to 20-25 models and throw in a unit of fast cavalry. I would also remove one unit of heavy cavalry and throw in some crossbowmen and/or halflings.
In my belief pike units really have huge to work properly.
(07-20-2009 12:18 PM)M4cR1II3n Wrote: [ -> ]I would take down the pikemen to 20-25 models and throw in a unit of fast cavalry. I would also remove one unit of heavy cavalry and throw in some crossbowmen and/or halflings.
I will have to second that. But keep the pikemen around 25 models (23+) at least, allowing you to lose a rank of troops (5 guys) and still be at full force with them. If you are looking for missle troops I would go with halflings. from the looks of thing your army is a strike force, and the crossbows would have to sit back and shoot, often without support. (Fast movers, Flying units and Monster could easy attack in the back, leaving you without them).
Where the Halflings can move and shoot, also the woodmen skill is nice for moving throught woodlands, giving ya other support unit if needed. Also unlike other missle troops if you do leave them behind with the cannon, their higher ld allows them to stand, where other missle troops turn tail and flee. Best of all, you can just buy a box of Wood elf archers

. (They can easly be paint up wearing furs and hides).
P.S. if you also use the ROR Halfling unit, giving you Two Halfling units in the army. Once again wood elves will work.
Happy Hunting
I do like to field my pike units wide, in this case it would be 7x5 but if cut it down i could afford another unit at least.
I have to say i have a rather strange issue with mixing black powder units and torsion weapons in the same army. It just seems wrong to me somehow

. Despite there being nothing wrong with it historically! Mad i know.....
I might drop the cannon and pistols and put in 2x10 crossbowmen and then try and squeeze in some light cavalry. Halflings i think i'll save till 2000pts maybe.
I would definitely not drop the duellists or cannon if I were you. In that case I would rather skip the crossbowmen.
I wasn't going to drop the duelists completely, just drop the pistols and add the unpopular bucklers to them.
Can ogre Hunters be hired?
I would give them two hand weapons then, that's what I run (fluffbased, Altair didn't use a pistol

). No, sorry, Hunters cannot be used as dogs of war.
Hm.. the only suggestion I can give is. Drop the 2nd level on the wizard if you need points elsewhere. At 1.5k, generally everyone brings along at least one wizard for dispelling purposes (like what you've done here), so 4 dice casting isn't going to do much. May as well use the points elsewhere, since the 2nd level isn't helping him with dispel duties.
Yep the 2nd level is one of the first things on my list that might not make the grade.
And i may have a solution to my black powder issue. Crossbow pistols on the duelists and maybe a ballista instead of a cannon! Think it could work?
Yeah, that could work. But you might as well argue that the crossbowmen could be handgunners with weak handguns

(07-20-2009 07:25 PM)someone2040 Wrote: [ -> ]Hm.. the only suggestion I can give is. Drop the 2nd level on the wizard if you need points elsewhere. At 1.5k, generally everyone brings along at least one wizard for dispelling purposes (like what you've done here), so 4 dice casting isn't going to do much. May as well use the points elsewhere, since the 2nd level isn't helping him with dispel duties.
That's all well and good until you play a crazy magic heavy list like my Chaos Dwarf list. I usually have 2 (and sometimes 3) level 2's at 1500 points. But then again I still have to get the spells off.
(07-21-2009 09:32 AM)Maeglin Wrote: [ -> ]Yep the 2nd level is one of the first things on my list that might not make the grade.
And i may have a solution to my black powder issue. Crossbow pistols on the duelists and maybe a ballista instead of a cannon! Think it could work?
I'm assuming you are using them as "Count As" pistols and Cannon. I think it could look cool. Making a huge Harpoon Gun for the Cannon would fit a sailing theme army.
(07-21-2009 09:44 AM)BilboBaggins Wrote: [ -> ]That's all well and good until you play a crazy magic heavy list like my Chaos Dwarf list. I usually have 2 (and sometimes 3) level 2's at 1500 points. But then again I still have to get the spells off.
Well the level 2 will be even more pointless against an army like that. Fortunately as a wood elf player i'm experienced in mage hunting and i will have a decent amount of AMD. Though against tough targets like dwarfs its always harder.
(07-21-2009 09:44 AM)BilboBaggins Wrote: [ -> ]I'm assuming you are using them as "Count As" pistols and Cannon. I think it could look cool. Making a huge Harpoon Gun for the Cannon would fit a sailing theme army.
Yep thats right

but the i think a stone throwing ballista will work best as a cannon for my army.
(07-21-2009 09:44 AM)BilboBaggins Wrote: [ -> ] (07-20-2009 07:25 PM)someone2040 Wrote: [ -> ]Hm.. the only suggestion I can give is. Drop the 2nd level on the wizard if you need points elsewhere. At 1.5k, generally everyone brings along at least one wizard for dispelling purposes (like what you've done here), so 4 dice casting isn't going to do much. May as well use the points elsewhere, since the 2nd level isn't helping him with dispel duties.
That's all well and good until you play a crazy magic heavy list like my Chaos Dwarf list. I usually have 2 (and sometimes 3) level 2's at 1500 points. But then again I still have to get the spells off.
I don't really see your point Bilbo? I'm saying he should drop the 2nd level of caster because it doesn't benefit him at all. He's not going magic heavy, the caster is there purely for defensive purposes.
Generally everyone will bring along a caddy exactly for the reason you've said, magic heavy armies at this points level. And then, his 2nd level is even more redundant as 4 casting dice can't really compete with 3 dispel dice and a scroll or two.
So not really sure where you were going with that line of thought.
I like taking the a little magic defense myself. That extra dispel dice and a scroll or two might just stop the worse spells hitting you.
My point is having no extra magical defense can really be bad against magic heavy armies and even medium magic armies.
He said 2nd LEVEL, not 2nd WIZARD. A lvl 2 wizard offers no more magic protection than a lvl 1 wizard.
I thought he was dropping the wizard totally.
If you have one level 1 wizard you cannot use all your casting dice you have available (3 dice by caster with 1 spell and can only use 2 dice.) Maybe it's where I play but it's always been felt that the 35 points for level 2 was worth it. I can't remember the last time I saw a level 1 wizard (when the option was available) in a game.
I usually just run with a scroll caddy for my dogs of war. The only point in taking one lvl 2 is if your opponent can save dispel dice and convert them to power dice the next turn.