Dogs of War

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So I'll be heading to a new gaming club tomorrow and I'd like to have a pretty solid list to at least mitigate my mostly inept generalship so here we are. Tongue

Wizard Lord - Pegasus, lv 4, Power Stone, Dispel Scroll. Probably Lore of Fire.

Hireling Wizard - lv 2, Barded Warhorse, 2x Dispel. Not sure for his lore. Either in X bows or in one of the Duelists.

Merc. Captain - Pegasus, Shield, Sword of Might, Brace of Pistols.

Paymaster - Barded Warhorse, Shield, Lance. Probably with Maneaters.

3 x 6 Heavy Cav. - Barding and Musician.

2 x 5 Light Cav. - Spears

1 x 10 Crossbowmen

2 x 8 Duelists - Pistols

2 x 3 Maneaters - BoH, BoH, GW on both sets.
That's a lot of mounted troops.

I'm concerned about the lack of ranked troops, but I cn see it working as long as you get your charges.
Kind of a horde appraoch?

Why not upgrade at least one of the Heavy Cav to Volands - it'll give you a second place to hide the Paymaster, if you like.

Also, maybe make the Wizard on a regular horse, so he can join Light Cav?
I considered Rank and file but Pikes aren't point efficient and I don't have enough Norse to actually field a battle line even with dwarves thrown in and it seems like the worth of ranks has gone down of late.

@John - That's actually not a bad idea although I need to fiddle with the points but wouldn't the light cav lose the fast cav rule if joined by the Wizard?
I don't think so if his mount isn't barded.
If you don't have bulk Dwarves or Norse, I wouldn't bother with R&F bricks.

Generic Dogs of War Dwarves aren't bad, but they force you into playing more of a static, defensive game that actual Dwarves do a far better job of.
(07-14-2009 08:07 PM)Wrath of Khan Wrote: [ -> ]but wouldn't the light cav lose the fast cav rule if joined by the Wizard?

Yes, they would. If he doesn't have "fast cavalry" in his rules, they would lose the rule as long as he is in the unit.
Whatever you do with the Paymaster you could at least give him the Enchanted Shield.
(07-14-2009 08:07 PM)Wrath of Khan Wrote: [ -> ]but wouldn't the light cav lose the fast cav rule if joined by the Wizard?

(07-14-2009 09:46 PM)M4cR1II3n Wrote: [ -> ]Yes, they would. If he doesn't have "fast cavalry" in his rules, they would lose the rule as long as he is in the unit.

Sorry, M4c. This time you are wrong.

According to the BRB.

"Mounted characters may join a Fast Cavalry unit and move in the same manner as the unit, but do not benefit from any special shooting rules," Warhammer Rulebook - Page 70.

BRB = Big Red Book aka Warhammer Main Rulebook.
You just got hit with the Hobbit rules hammer!
Hmm, appears you are right. My mistake Blush

I wonder where I heard that they do though? Dodgy
Probably what I originally said and the wizard was on a barded warhorse or the character was armored. Those reasons should negate Fast Cav rule, but interestingly doesn't say that in the rules. Possibly in FAQ.

Nope FAQ made it worse. Removes the word MOUNTED only. So according to the FAQ a lone unmounted wizard can move as fast cav. That is wrong on so many levels.
You expected GW to make anything better? I think they have succeeded in that two or three times at most Rolleyes
They did FAQ pistols to make duellists great in combat again. In either case, further commentary needs to go back to his 2000pt list.
(07-14-2009 10:48 PM)Slick Wrote: [ -> ]They did FAQ pistols to make duellists great in combat again. In either case, further commentary needs to go back to his 2000pt list.

I hadn't heard about this. Could you elaborate? Give me a link or whatever? Idea
Shoot with it as normal, use it as an additional hand weapon in close combat.

In the rulebook, it only mentions pistols as hand weapons, and that if you have two, you may use them as two hand weapons. If you only have one, you may not (even if you have a hand weapon too). The FAQ allowed you to use your hand weapon and pistol in close combat at the same time, granting an additional attack.
Thanks. That is good to know.
Alright so cleared the barding off the hirelings horse so he can join the light cav although that makes them less of a throwaway unit now and more of babysitters but oh well. And paymaster then gets the enchanted shield. So for tactics I figure the Maneaters will have to be my big hammers while the knights can do well on the flanks ... So I guess Maneaters screened by Duelists down the center 2 units of heavies down one flank while the heavy and the light with the wizard cover the other and the Captain and the last fast cav unit run warmachine/wizard patrol?
Any shooting Dwarf, Empire or Wood Elfs will blast you to smitterins.
True but I'm hoping the Meta isn't big on gunlines. Even so a skirmish WE will probably mess me up and dwarves and empire will depend alot on terrain placement but what else could I do about it?
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