Dogs of War

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Hireling Wizard Lord @ 325 Pts he goes with Golfang or Dwarf unit
General; Magic Level 4
Dispel Scroll [25]
Dispel Scroll [25]
Staff of Sorcery [50]
Warhorse

Truthsayer @ 265 Pts with Dwarfs
Magic Level 3

Asarnil the Dragonlord @ 460 Pts

Paymaster @ 85 Pts with Voland
Barding; Morningstar; Heavy Armour
Enchanted Shield [10]
Warhorse

6 Voland's Venators @ 219 Pts
FCG

3 x 5 Light Cavalry @ 210 Pts
Spear; Shield

10 Crossbowmen @ 80 Pts
10 Crossbowmen @ 80 Pts

23 Dwarfs @ 237 Pts
FCG

4 Golgfag's Ogres @ 285 Pts
Golgfag @ [150] Pts
Skaff @ [45] Pts

Casting Pool: 9
Dispel Pool: 6
Models in Army: 73
Total Army Cost: 2246
Nice list. You can really ditch the staff of sorcery and either add some more troops or take an extra dispel scroll. It's just not worth 50pts.
(07-11-2009 04:04 PM)Slick Wrote: [ -> ]Nice list. You can really ditch the staff of sorcery and either add some more troops or take an extra dispel scroll. It's just not worth 50pts.
Good day. SofS is worth its points in VC, WE and WoC matchups. My club have a bucket full of power gamers, and combined +2 to Dispel roll is amazing annoing for them Tongue Today I tested that list in 2 games with WE and VC. Got the draw with WE and Minor Victory with VC (not the Solid cause last turn i cast a Blazzing light on 6 Black Knights+Thrall charged with Azarnil and scored only 1 hit!!).
And here what is in my mind:
Don't so sure about 3 units of LCavalry. With WE they just do nothing and die in volleys of LBow fire. But with VC they work fo 120% - set up a Thrall, redirect charges, support attack at big sceleton unit with "death blow" rear charge. Maybe just drop a shields?
Need more dwarfs in brick, 28-30 will fix the auto break s*&t.
5 Golgfags are better then 4 Big Grin
Besides. 1 week later other club must visit us for trainee matches for ETC. So I can try a 2500 Dogs of War list. Wink

I must sorry for wording mistakes.
Looks like a nice list. BUT WHERE ARE THE HALFLINGS?!?!?!?!??! They're my all time favorite unit. Not very competetive though. Is this list for tournies or just casual gaming?

Cheers

Peyton
(07-12-2009 02:05 PM)FlimFlam Wrote: [ -> ]Looks like a nice list. BUT WHERE ARE THE HALFLINGS?!?!?!?!??! They're my all time favorite unit. Not very competetive though. Is this list for tournies or just casual gaming?

Cheers

Peyton

This list for power gamers annoing Tongue
Does you wizard have barding for its warhorse?
The staff of sorcery is not necessary from the standpoint that the truth sayer's staff of light gives him +1 to dispel. So the only way that you would need the item would be in case the truthsayer died.

In stead of Golgfag's unit, you might just use four ironguts with full command. That will save you 48 points. You take those 48 points and add the 50 points from the staff and you could have 1 more dwarf for 9 points and a unit of 10 duelists with pistols to help guard the flank of your units. Another option might be some fast cav.
I agree with Maul. The +1 to dispel is not cumalative. If it was on the same character (like High Elves I think get a natural +1 to dispel still, or old 6th ed Slann) then it would stack, but since the abilities/items are on seperate characters, you only choose one to use.
(07-13-2009 07:45 PM)someone2040 Wrote: [ -> ]I agree with Maul. The +1 to dispel is not cumalative. If it was on the same character (like High Elves I think get a natural +1 to dispel still, or old 6th ed Slann) then it would stack, but since the abilities/items are on seperate characters, you only choose one to use.
Why would they not be cumulative? After all dispel dice are considered to be pooled and it isn't +1 to the dispels from yada yada character. I just don't see why they wouldn't stack.

PS. - Any rules backing on that one?
I think it goes under not being able to stack Magic Resistance (MR) dice unless from the same model. It would be assumed only one of the models would be rolling to dispel so two models magic items cannot overlap.
Each character has the item that gives them the +1 to dispel. Since only one wizard is the delivery agent for your dispel dice you only get +1. The high elf inherent +1 is just from having the wizard in your army and makes a point to clarify that it does stack with other items.

Staff of Sorcery: "+1 to dispel attempt by the bearer"
Halberd of light: "+1 to dispel attempts"

Now you could argue that the staff of light is universal, but I seriously think that is stretching the rules and I doubt you will find many folks that would agree with that interpretation.

High Elves: "Whenever an army that includes one or more High Elf mages or Archmages attempts to dispel a spell, the dispel result is increased by 1"

There is a note that you only get this once no matter how many mages you have.

"However, this bonus may still be combined with magic items as normal"
Case closed.
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